蜃渊契兽师
Coming soon
About the game
A roguelike deckbuilding DBG built around capturing, evolving, and arranging spirit beasts. Choose a class, expand your deck through encounters and events, shape a build around your synergies, and lock in your formation before battles unfold automatically.
Original Steam description
This is a roguelike deckbuilding DBG built around capturing, evolving, and arranging spirit beasts. Start from different classes, grow your deck through shifting encounters and events, refine your formation before battle, and turn an early fragile setup into a complete build that can devour stronger foes.
Each step forward is a new deckbuilding decision.
- Choose a class: different classes define your starting point and strategic direction.
- Capture spirit beasts and expand your deck: keep gaining new beasts and resources from battles, events, and rewards.
- Evolve synergies into a build: shape your answer around class traits, elemental relationships, beast skills, and growth resources.
- Arrange your formation before battle: reorder and position your beasts so your build turns into results.
- Let random events change your route: encounters, rewards, and growth decisions keep reshaping the pace and ceiling of each run.
- Watch battles unfold automatically: once your formation is locked, combat plays out on its own, and every earlier choice pays off in the outcome.
In the abyss, true power never belongs to a single beast alone, but to the complete answer you finally build.





Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC