Void Balls
Coming soon
About the game
A two-button roguelite bullet hell. Parry enemies to steal their power, evolve with 15 upgrade cards, and face the Mjolnir boss. ~10 minute runs. Simple to learn. Hard to master. Every run is different.
Original Steam description
You start as a ball. You end as an overpowered unit.
Void Balls is a two-button roguelite bullet hell where every run is different. Roll through neon chaos, parry enemies to steal their power, and evolve into something unstoppable.
How It Works
Two-button controls — just jump and parry, the ball moves on its own
Absorb enemies — parry to steal their essence and grow stronger
Evolve every run — 15 upgrade cards reshape your build each time
~10 min runs — fast, replayable, every run plays different
Face the Mjolnir — a massive boss that demands mastery of both actions
Controls
Jump (Space) — Dodge projectiles, reposition in the air
Parry (F / Shift) — Deflect enemies on the ground or mid-air
Movement — Automatic. The ball rolls on its own — you react
Parry works anywhere — on the ground or in the air. Jump into danger, parry mid-flight, steal their power. Simple to learn. Hard to master.
Features
Full roguelite gameplay loop
15 unique upgrade cards
1 boss fight — Mjolnir, The Hammer
Neon visual style with evolving ball mechanics
Coming Soon
Multiple playable ball characters with unique abilities
Story progression
More bosses & enemy variety
Minimap
More artifacts & cards
Every run is different. Every parry matters. Enter the void.





Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC