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The Sworn

近日発売

Ironkeel Studios掲載日 Sep 21, 2026

About the game

米国の警察署を運営する奥深いシミュレーション。あなたは署長だ。警察官を採用し、車両を管理し、息づく街で起きる事態に対応し、指揮下にいるすべての警察官に責任を負おう。この仕事には代償が伴う。仕事を怠ることにも。

Steamの原文説明

You're not a hero. You're the Captain.

The badge is easy to put on. It's what you carry home that matters.

The Sworn is a US police precinct management simulation built on lived experience — not Hollywood. You take command of West Side Precinct, Anchorpoint Police Department, as a newly promoted Captain. The precinct is yours to build. The city is yours to protect. Every officer under your command is your responsibility.

A GAME IN DEVELOPMENT

Everything shown here is captured from a pre-alpha build in active development. Screenshots, UI, and systems are work in progress and will change before and during Early Access.

A CITY THAT CREATES ITS OWN CRIME

Crime in Anchorpoint isn't pulled from a list. It comes from people. The city is full of criminals living their own lives — with wants, habits, skills, and ambitions that shift over time. The first-timer shoplifting to fund a drug habit. The drunk who turns violent. The burglar who's getting good at it.

Every time a suspect gets away with something, they learn. Skills rise. Confidence grows. Low-level offenders climb — into dealing, into crews built around burglary, robbery, or bank jobs, into the ranks of the local underworld. Crime bosses recruit the ones with talent. Whether they squander their money or invest it plays out in the simulation.

That's your tutorial. It starts small. It doesn't stay small. As careers develop the offences get more serious — and start demanding specialist resources you'll have to build toward.

DISPATCH AND RESPOND

Reported incidents land in the dispatch system. You see your available units. You read the risk level and decide who goes, how many, and how they handle it. Send one car or send several. Give orders on the approach. Code 1. Code 2. Code 3. Every call carries consequences.

INVESTIGATE AND BUILD CASES

Officers investigate what they attend — but they're only as good as they are. Skills, attitude, and stress all affect what they notice. A tired officer misses clues. Leads and suspects surface, or they don't.

Keep the case with the patrol officer, or hand it up to detectives with sharper investigation skills. Dip in and add your own lines of enquiry, or let your people work it unsupervised — just watch the workload. Then take it to court. Miranda, the Fifth, Grand Jury — the US legal system applies. If the evidence holds, you get a prosecution and a criminal's career ends. If it doesn't, they walk — and they're back on your streets smarter than before.

THE JOB DOESN'T END AT THE SCENE

Closing an incident isn't the end of it. Officers return to the station to write it up. Intelligence systems get updated — names, roles, links between offenders. Crime systems track ongoing investigations. Paperwork takes time, and time is a resource. Do you micromanage, or trust your officers to get on with it?

WELFARE IS THE GAME

This is the heart of it. Your officers deal with things that stay with them. Stress builds. Workloads pile up. Deadlines close in. From day one, every officer carries a mood and a stress state that affects how they perform — the tired, the strained, the ones quietly masking it. Welfare is the foundation this game is built on, and it's a pillar we'll keep building on with planned updates after Early Access. It isn't a bolt-on. It's the reason this game exists.

COMMAND YOUR PRECINCT

Hire, fire, promote. Specialise officers into the departments that fit their skills, or bring fresh bodies up from the resource pool. Build the station how you want it — the departments you need, the vehicles you buy, front desk to armoury. You're the Captain. It's your department.

RANK IS A TIGHT ROPE

The stats stack up — offending across your precinct, patterns you can act on or ignore. How you deploy is on you. But the Chief and the Mayor have their own priorities, and they'll lean on you to chase problems that serve their politics more than your streets. Public opinion is watching too. A bad use of force, a call you didn't answer — it surfaces. Walk the line. Don't forget your staff while you do.

THE CITY BREATHES

Anchorpoint is a living city with distinct districts — each with its own crime profile, civilian population, and capacity to degrade. Neglect a district long enough and it will show. Respond well and you earn trust. The city is always moving, always generating, always watching what you do.

BUILT BY SOMEONE WHO WAS THERE

The Sworn is a solo development project by a retired police Sergeant and

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC