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Kill Through

Demo disponível

Holy Terra teamDescoberto Oct 21, 2026

About the game

Kill Through é um jogo de tiro 2D isométrico de zumbis em pixel art. A cidade está perdida. Defenda a última base, envie um esquadrão para procurar suprimentos e faça a extração antes que a horda cerque a equipe. A munição é escassa; movimento é vida. Troque de personagem para reanimar os abatidos; a morte definitiva também leva a arma. Carnificina pixelada e frenética. Um objetivo: abrir caminho matando todos eles.

Descrição original no Steam

Kill Through

Under a zombie siege, you run a survivor base, send a squad into ruined districts to scavenge, and extract alive. Anyone who does not make it back is gone for good — gear included.

This title is launching in Early Access. The single-player campaign loop is playable now. Map size, systems polish, and extra modes are still expanding. Please try the free Demo before you buy.

The loop

  • Base prep: Build and upgrade the Kitchen, Medical Station, Storage, Workbench, and Radio. Assign survivors to food, water, ammo, and medicine, and keep the roster fed.

  • Expeditions: Hit locations such as a subway, supermarket, factory, and hospital. Scavenge under time pressure, random hordes, and kill-to-extract gates.

  • Extraction: Reach the zone and survive to bring loot home. When downed, switch characters to revive teammates. True death is permanent.

  • Day-30 endgame: The region is condemned. Repair a helicopter and fly out, or accept the military’s terms and clear the town. Miss the window, and a nuclear strike ends the save.

Survival pressure

  • Permadeath squads. Every bullet and every run is a risk.

  • Multi-floor interiors, close night fog, headshots, and positioning.

  • Four infected types: standard, armored soldiers, toxic hosts that cloud on death, and high-HP giants.

  • Weapon durability and crafted affixes. Dozens of recipes at the workbench, clinic, and kitchen.

  • Create a custom survivor and team up with dozens of companions, each with their own traits.

Early Access

The current build is single-player first: scavenge, fight, extract, and grow the base. During Early Access we plan to add maps, tighten gunfeel, finish throwables, and stabilize a private co-op horde challenge. Ideas such as Steam Workshop depend on time and feedback, and are not part of what you are buying today.

Full interface text in many languages. No voice-over.

Before you buy

Play the free Demo to see if the top-down shooting and squad swapping fit you, then pick up the Early Access build.

Informações sobre a demo e o lançamento

Uma demo do Steam foi encontrada na última verificação. Antes de baixar, confirme no Steam se ela ainda está disponível na sua região.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC