Penumbra
近日発売
About the game
Penumbraは、光と影を題材にしたミニマルなパズルゲーム。色の付いたライトをリングの周囲で動かし、オベリスクを床の上でスライドさせて赤・緑・青を混ぜ、各ゴールが求める正確な色を作り出そう。白色光が分かれ、影はより鋭くなっていく。
Steamの原文説明
A game of light and reason
Three beams of colored light. A handful of stone Obelisks. A floor marked with goals, each asking for one exact color.
In Penumbra you drag Lights around a ring and slide Obelisks across the floor until the light landing in every goal is exactly right. Red and green make yellow. Red, green and blue make white. Step a shadow across a beam and you take a color away. There are no instructions. Each puzzle shows you what moves and what it wants, and leaves the rest to you.
Light adds, shadow subtracts
Every goal needs an exact color: white, a pure primary, a mix, or total darkness. Lights add together where their beams overlap. Obelisks throw long shadows that cut a color out of the floor, and some Obelisks hold back only part of the light, so their shadows come out colored rather than black. A solution is a balance of what you light and what you hide.
Alchemy
You start with a single white Light. As the campaign goes on, it splits into its colors, and then splits again. The Obelisks split apart too. Every new piece is a new tool, and every level builds on where you left the last one.
Features
Handcrafted levels, each built around one idea and one exact solution
Additive color mixing where what you see on the floor is exactly what you get
Colored shadows from Obelisks that filter light rather than block it all
Wordless teaching, with no tutorials and no text, only light, shadow and a goal
A layered soundtrack that adds a voice as each new Light and Obelisk joins you, with every piece pulsing in time to the beat
Color blind mode, which marks every color with a glyph so each puzzle can be solved without telling hues apart
Mouse or controller, with full gamepad support






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC