Monster Park Tycoon
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About the game
Costruisci e gestisci il parco dei mostri definitivo. Da affascinanti abomini a orrori capaci di porre fine al mondo, il tuo parco non serve solo a dare spettacolo: è la copertura di un culto segreto (e non molto intelligente). Rapisci i visitatori, trasformali in creature e tieni tutto sotto controllo in questo gestionale dalla comicità macabra.
Descrizione originale su Steam
You are running a park. You are running a cult. Ideally, nobody important notices the second part.

This is not a normal park.
In Monster Park Tycoon, you build and manage a park filled with creatures like zombies, vampires, werewolves and all manner of ghoulish attractions. Behind the scenes, your operation is run by a not very smart cult devoted to the Dark Lord.
Visitors come for a day, but some of them end up staying a little longer than planned.
Your cult is responsible for keeping the park running. Place traps disguised as harmless park props to capture unwary souls. Once they are in your hands, you decide what happens next:
Feed them to your monsters!
Brainwash them into new cultists!
Sacrifice them to gain Faith!
Brainwashing is a very sophisticated art and your only way to grow your workforce, so every visitor matters. You can even take advantage of break outs – who does not want two zombies for the price of one?
Juggle park design, creature care, media relations, and mandatory blood rituals to appease the CEO (Creator of Eternal Obscurity). Build exhibits, connect them with paths, and place the facilities your visitors expect.
At the same time, you are managing a second layer of the park that most people never see. A well-designed park brings in more visitors. More visitors means more opportunities, if you know what I mean.
Your exhibits are filled with monsters, not animals. Each creature has its own requirements:
Diets such as brains, blood, meat, or souls
Conditions that improve their exhibit
Behaviors that can become a problem if ignored
Some monsters can convert visitors when they attack, others can summon additional threats. If something escapes, it will create total, unhinged chaos.
Problems will happen.
Monsters can escape and spread chaos through your park. Dealing with nosey reporters, PR disasters, panicked parkgoers, and crazy saboteurs is just one more Tuesday. Keeping everything contained is just as important as growing your park.
Progress comes from expanding both your park and your cult. Generate Faith to unlock the Dark Lord’s Favors and gain access to new buildings and systems. Send cultists on expeditions to unlock new monsters and continue expanding your collection.
Build, summon, manage, and unlock. Then deal with whatever goes wrong.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC




