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Monster Park Tycoon

Demnächst

OverPowered TeamEntdeckt Sep 20, 2026

About the game

Baue und verwalte den ultimativen Monsterpark. Von faszinierenden Abscheulichkeiten bis hin zu Schrecken, die das Ende der Welt herbeiführen könnten: Dein Park dient nicht nur der Schau, sondern ist auch die Tarnung für einen geheimen (und nicht besonders schlauen) Kult. Entführe Besucher, verwandle sie in Kreaturen und behalte in diesem schwarzhumorigen Tycoon-Spiel alles unter Kontrolle.

Originalbeschreibung auf Steam

You are running a park. You are running a cult. Ideally, nobody important notices the second part.

This is not a normal park.

In Monster Park Tycoon, you build and manage a park filled with creatures like zombies, vampires, werewolves and all manner of ghoulish attractions. Behind the scenes, your operation is run by a not very smart cult devoted to the Dark Lord.

Visitors come for a day, but some of them end up staying a little longer than planned.

Your cult is responsible for keeping the park running. Place traps disguised as harmless park props to capture unwary souls. Once they are in your hands, you decide what happens next:

  • Feed them to your monsters!

  • Brainwash them into new cultists!

  • Sacrifice them to gain Faith!

Brainwashing is a very sophisticated art and your only way to grow your workforce, so every visitor matters. You can even take advantage of break outs – who does not want two zombies for the price of one?

Juggle park design, creature care, media relations, and mandatory blood rituals to appease the CEO (Creator of Eternal Obscurity). Build exhibits, connect them with paths, and place the facilities your visitors expect. 

At the same time, you are managing a second layer of the park that most people never see. A well-designed park brings in more visitors. More visitors means more opportunities, if you know what I mean.

Your exhibits are filled with monsters, not animals. Each creature has its own requirements:

  • Diets such as brains, blood, meat, or souls

  • Conditions that improve their exhibit

  • Behaviors that can become a problem if ignored

Some monsters can convert visitors when they attack, others can summon additional threats. If something escapes, it will create total, unhinged chaos.

Problems will happen.

Monsters can escape and spread chaos through your park. Dealing with nosey reporters, PR disasters, panicked parkgoers, and crazy saboteurs is just one more Tuesday. Keeping everything contained is just as important as growing your park.

Progress comes from expanding both your park and your cult. Generate Faith to unlock the Dark Lord’s Favors and gain access to new buildings and systems. Send cultists on expeditions to unlock new monsters and continue expanding your collection.

Build, summon, manage, and unlock. Then deal with whatever goes wrong.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC