Vanisha
発売済み
About the game
テンポの速いツインスティックシューティングゲーム。奥深い直線的な進行と、解き明かすべきストーリーが特徴です。アップグレード可能な宇宙船を操り、丹精込めて作り込まれたキャンペーンを攻略し、400近いノードからなるタレントツリーを極め、アノマリーが地球に到達する前に撃退しましょう。
Steamの原文説明
Something out in deep space is eating the stars. It's heading for Earth. You are the one ship sent to stop it.
Vanisha is a fast-paced twin-stick shooter with a linear campaign and a story to uncover. Around the year 2132, Earth's telescopes catch an anomaly hundreds of light-years out: a thing that everything around it simply disappears into, closing the distance year by year. You fly out alone to meet it. Dodge through walls of bullets, tear apart drones and asteroids, and turn a bare-bones starter ship into something that can fight back.
One Ship, One Mission
They call it the Anomaly, a sterile word for something that swallows whole systems on its slow approach toward Earth. The Captain flies solo by choice, with only a warm voice on the comm channel for company across an impossible distance. The mission is simple and the stakes are everything. But deep space gets quiet in a way you don't expect. Time won't quite sit still. The silence feels like it's listening. The closer you get, the more the edges of the journey start to feel wrong. Arcade shooting up front, a grounded and quietly unsettling mystery underneath.
Build Your Power
Every kill feeds a build system that actually changes how you play. Upgrades pour in from every direction, all of them shaping a single pilot that's yours, and the deeper you go, the harder your build can bend the fight in your favor.
- Over 100 collectible chips, equippable modifiers for offense, defense, mobility and economy. Your card slots start small and keep expanding, so your loadout grows as you do.
- 6 unlockable ships, each built around a distinct gun type: balanced Basic, piercing Laser, continuous Beam, rapid-fire Machinegun, point-blank Shotgun, and a heavy Charge Shot. Earn them, then upgrade them.
- Mastery progression. Beat the campaign to unlock post-game mastery skills, stacking bonuses on top of everything you've already built.
A Crafted Campaign
Six sectors carry you through multi-phase, wave-based gauntlets hand-designed to escalate as you grow stronger. The path is deliberate and the difficulty curve is intentional, and every system you unlock changes how the next sector feels. Each ship plays differently enough that the campaign is worth finishing more than once.
Master the Action
The shooting is tuned to feel sharp. Dashing has invincibility windows and a Perfect Dash timing payoff that rewards clean dodging, while kill streaks and phase bonuses keep the pressure worth holding. Every sector builds to a multi-phase boss with its own behavior, ending in a final confrontation that tests everything you've assembled. And when you want more bite, tougher difficulty modes don't just raise the numbers. They rewire enemies with new attack patterns and faster, deadlier fire.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC