命运观测:选择性缄默
近日発売
About the game
Gu Yanの視点から始まる、成人男性同士の関係や欲望、難しい選択を描いたインタラクティブな物語。各キャラクターの親密なシーンについて、それぞれ異なる演出方法を模索しています。現在は最初の世界線を開発中で、長期的には15本を目標としています。
Steamの原文説明
An interactive narrative game about relationships between adult men. Enter the story from Gu Yan's perspective, experience closeness, misunderstanding and conflict, and take part in his choices.

Someone you like may not understand you. Someone you trust may disappoint you. Gu Yan's relationships unfold alongside a mystery; each character has his own desires, position and boundaries, and their shared experiences change how they relate to one another.
The story pays close attention to Gu Yan's thoughts and feelings in specific situations: why a choice is made, and what it leaves behind for the people involved. From his perspective, you decide how to interpret his feelings and judgments, and how to respond to the situation in front of you.
I plan to give different characters' intimate scenes their own forms of presentation, exploring ways for players to participate in a scene and experience the character's situation. The use of sound, visuals and player input is still being developed. I will share actual scenes as they take shape.
If the same people lived different lives, how might they meet and relate to each other? The worldline concept explores other possibilities for these characters and their relationships through different experiences.

Character promotional art
The first worldline is currently in development and is the beginning of this work. Fifteen worldlines are the long-term creative goal; the structure of later stories and their gameplay will take shape during development.
The game is being developed for Windows PC. A public demo is under consideration; whether to offer one and how much to include have not been decided. Version contents and future plans will be shared through development announcements.

Characters, relationships and unspoken thoughts
Someone you like may not understand you. Someone you trust may disappoint you. Gu Yan's relationships unfold alongside a mystery; each character has his own desires, position and boundaries, and their shared experiences change how they relate to one another.
The story pays close attention to Gu Yan's thoughts and feelings in specific situations: why a choice is made, and what it leaves behind for the people involved. From his perspective, you decide how to interpret his feelings and judgments, and how to respond to the situation in front of you.
Presenting intimate scenes
I plan to give different characters' intimate scenes their own forms of presentation, exploring ways for players to participate in a scene and experience the character's situation. The use of sound, visuals and player input is still being developed. I will share actual scenes as they take shape.
The same people, different lives
If the same people lived different lives, how might they meet and relate to each other? The worldline concept explores other possibilities for these characters and their relationships through different experiences.

Character promotional art
Worldlines and development
The first worldline is currently in development and is the beginning of this work. Fifteen worldlines are the long-term creative goal; the structure of later stories and their gameplay will take shape during development.
The game is being developed for Windows PC. A public demo is under consideration; whether to offer one and how much to include have not been decided. Version contents and future plans will be shared through development announcements.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC