Railway End
Démo disponible
About the game
Il s'agit d'un jeu d'objets cachés sur le thème du chemin de fer. Comparez des photos et trouvez les différences dans la scène, le tout ponctué de quelques énigmes. Le jeu ne contient aucun texte.
Description d’origine sur Steam
This is a hidden object puzzle adventure game, a "spot the difference" game without any dialogue, action, or combat elements. It is not a horror game.
About the Story
A girl gets off a train at an empty station. Comparing photos, she corrects the differences in the scene, interspersed with a few puzzles. Following the railway tracks, what awaits her at the end...?
Game Features
1. At least 10 complete original music tracks (each over 3 minutes)
2. Drawings on paper with a pencil
3. A short game of approximately half an hour (around 10 scenes)
4. 4 endings (two in Chapter 1 + two in Chapter 2)
Author's Afterword
Hello everyone, I'm HAIM. I still handled all aspects of this game myself: artwork, music, script, and programming. With the goal of making this game accessible to everyone in the world without language barriers, I once again challenged myself to create a textless game.
I often dream about trains. I actually created the initial prototype for the game in May 2024. The antler-shaped character originated from an illustration I drew in April 2023, but I never fully grasped the story, so I shelved it. This year, I started organizing materials I'd taken in various locations over the past few years related to railways, and thus, this railway-themed game was born. The gameplay and narrative style are completely different from the initial prototype.
I first created numerous sketches in a picture book format to clarify the story, and then slowly began programming. The game is a hidden object puzzle game (relatively easy), using cutscenes for narration (no text descriptions).
The game's OST consists of over a dozen new tracks I composed this year, emphasizing melody and completeness; it's listenable like an album.
The game doesn't have many special effects. I developed it on a laptop I bought seven years ago. Like my previous works, the game's atmosphere has a touch of melancholy, which might be too somber for those seeking excitement and thrills.





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