One More Adventure
Démo disponible
About the game
One More Adventure est un roguelike d'exploration sur carte hexagonale inspiré de Nethack et de Castle of the Winds. Il s'inscrit dans l'Old School Renaissance (OSR) et puise largement son inspiration dans les jeux de rôle sur table des années 1970 et 1980. Chaque carte du monde et chaque donjon sont inédits, offrant ainsi une grande rejouabilité.
Description d’origine sur Steam
Just Updated
Consolidated Notes from July - September:
As I look back over the patch notes for the last couple months, I feel like it has all blurred together. Trying to winnow out the highlights is a challenge.
The big stuff!
The XP cap has been raised to 5000XP.
New quests added
Character Creation has been cleaned up
Added premade item kits for character creation
Music!
The medium stuff!
Revamped monster treasure tables so they drop items
Added some enchantment types
Added cloaks!
Combat tweaks to add shield bash and reverseable firearms
Slightly modified Very Easy and Easy difficulties to dial in desired difficulty
Added a manual to the game! (It still needs some love)
Tweaked how area of effect spells / attacks navigate smaller spaces
The small stuff!
Permanent afflictions
Semi-permanent afflictions
Spell bookmarking
Controller glyph improvements
Ironman improvements
General performance improvements
Huge, huge thanks to those that have tested and given feedback. It is sincerely appreciated.
About the Game
One More Adventure was inspired by my own time playing tabletop RPGs, Nethack, and a perhaps little-known game from the early '90s, Castle of the Winds. I would describe this game as a love letter to the Hexcrawl genre while my wife would describe this game as "The thing I spend all my time on instead of going to therapy."
Each world is procedurally generated to give a landscape that "makes sense" to adventure through. You can set the size of the world and the technology level within so you can adventure with different kinds of equipment, from the Bronze Age to the Early Modern Age.
There are three races you can choose from: Human, Dwarf, and Elf. There are three classes you can choose from: Warrior, Rogue, and Mage. Dwarves and Elves can multiclass, while Humans can dual-class.
One big difference from Nethack and Castle of the Winds is that you can hire a party - both hirelings and named NPCs to help you fight in dungeons (which are also procedurally generated) and open world random encounters (which samples from the surrounding area to generate the battle map).
I've had a lot of fun putting this together, and a lot of fun playing it to test things out. I think if you enjoy a classic roguelike, you'll find a new favorite here.
Features:
Procedurally generated world map, encounter maps, and dungeon maps.
Hand written quests and lore (attempting to channel my best Sir Terry Pratchett).
Hundreds of enemies.
Four different technology levels.
Three different races.
Three different classes, and various permutations thereof.
NPCs that will take over your party if your character perishes.
Hirelings that... won't.
Dozens of distinct spells.
Various feats.
A lot of dying.






Informations sur la démo et la sortie
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