CODEX : RECALL
Dostępne demo
About the game
CODEX : RECALL to jednoosobowa strategiczna gra karciana PvE, która łączy eksplorację w 2,5D, budowanie talii, taktyczne poruszanie się po siatce i fragmentaryczną narrację. Odkrywaj The World of Codex, przywracaj Przestrzenie Umysłu skażone przez wyłomy i poznaj prawdę o sobie, Lipie oraz tym świecie.
Oryginalny opis ze Steam
CODEX : RECALL is a single-player PvE strategy card game that combines 2.5D exploration, deckbuilding, tactical grid movement, and fragmented storytelling.
You play as a stray soul who has lost memory and enters “The World of Codex,” a mysterious realm made up of multiple different worlds. Here, you will travel alongside Lipa, a mysterious Jumper who can move between different spaces, as you explore and gradually piece together the truth behind The World of Codex, Lipa, and your own identity.

In each world, you will search for key characters, help them solve the problems they are facing, and discover and restore hidden “breaches” along the way. After entering a Mind Space through a breach, the game shifts into a card-based tactical PvE battle built around cards and a grid-based board.
Each unit card can be deployed onto the board. Different units have their own movement patterns, skills, and tactical roles. You will need to plan positioning, action order, skill usage, and deck resources based on enemy formations, board layout, and stage objectives.
Combat in CODEX : RECALL is not centered on simply stacking stats. Instead, it offers a more puzzle-like tactical experience built around spatial control. Tiles on the board are not only spaces for units to move across, but also resources to contest and restore. By deploying units, moving characters, and using skill effects, you can change tile ownership, expand your controlled area, and clear the “manifestations” within each Mind Space to complete the restoration objective.

Features:
PvE tactical battles combining deckbuilding and grid-based movement
Territory control as the core of board-based spatial strategy
A focus on positioning, action order, and status effects rather than complex stat stacking
2.5D exploration scenes with character interactions and story progression
Fragmented storytelling that gradually reveals the truth behind The World of Codex and its characters
Collect different character cards and build lineups suited to different stages
Multiple world themes and stage mechanics that create an evolving strategic experience
Email:codexrecall@gmail.com






Informacje o wersji demo i premierze
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Informacje i grafiki: Steam · Ostatnia kontrola UTC