Moral Dilemma: Breaking Character
体験版あり
About the game
第四の壁を破るナラティブアドベンチャー。語り手は、宿敵Charles the Chairを蹴り飛ばして溶岩に落とせと言う。それが脚本のクライマックスだ。だが、もし拒んだら? クビになった主人公たちの反乱を率い、筋書きを見失った語り手から物語を取り戻そう。
Steamの原文説明

Everything in the story has been leading up to this. The Storyteller's voice echoes in your head:
"Finally, you’re face to face with your arch nemesis, Charles the Chair. You know what must be done: kick him into the lava. The fate of the world depends on it."
But... what if you don't?
An absurd narrative adventure where you rebel against the script, meet discarded protagonists from stories past, and lead a fellowship of rejects to take down a tyrannical Storyteller.
Features
The Storyteller: He's really cool and you should listen to absolutely everything he says. -The Storyteller
High-End Visuals: Displays over 500 pixels on your screen... at the SAME TIME (depending on your resolution).
Includes a door. I won't spoil whether or not it opens.
Knowledge-based Progression: Learning a secret in one run can unlock a completely new path in another.
SO many endings. Like 20, maybe 200, maybe even 2000. Okay, probably just 20.
Around 3 or 4 jokes. High joke-to-pixel ratio.
Ergonomic: Optimised for players who enjoy sitting down while playing.
Immersive Audio: Soundtrack includes noises recorded from extremely angry cats.

Every story needs a protagonist.
But what happens when the protagonist breaks character? (see what I did there?)






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