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Vindobona

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Yellow SquashScoperto Oct 15, 2026

About the game

Un'avventura dinamica con visuale dall'alto, ambientata in un mondo di folklore slavo cresciuto sulle rovine di una città romana. Un bambino è stato portato oltre le mura, ma riportarlo indietro non sarà la fine. Scegli uno dei tre viandanti, segui le strade oltre le mura e percorrile fino in fondo.

Descrizione originale su Steam

Vindobona

Vindobona was Roman once. Its walls still stand, its people are Slavic, and beneath it lies a wound in the world. When a child goes missing, somebody has to walk the roads the town stopped using — and bring them home.

Three Travellers, Three Ways to Fight

Each traveller has a personal quest and a unique weapon upgrade.
  • Aisulu fights on the move with her Hunting Bow — aim independently as you run, and Twirl out of trouble.
  • Vlastimir places each Blunderbuss shot where it will burst, then Shoulders his way through whatever is left.
  • Ambroz channels a beam through his Staff, and can Melt: turn to liquid and slip through bodies, rocks and inner walls.

A world that remembers


  • 8 levels across four regions — forest and fen, graveyards and ossuaries, cracked drylands, and what lies below.
  • Over a dozen bosses, among them one you can never hurt and a funeral procession you can only survive.
  • Over 30 creatures waiting in the wilds, each with its own way of coming at you.
  • A living town — named townsfolk with their own routines, a tavern, a forge and market stalls, and a Town Ledger where your coin keeps the town standing.
  • Death is not a reset. You wake in the last safe place you reached; your cleared rooms, coin and upgrades are where you left them.
  • Grow your weapon — pick upgrades as you clear levels, and follow a personal quest to its signature form.
  • A map that fills in as the townsfolk name places for you, and a bestiary written as a record of what you have witnessed.

Also

  • Keyboard-and-mouse and full controller support, with live rebinding for both.
  • Original soundtrack by a human composer.
  • Single-player and entirely offline. Combat contains no blood or gore.

Credits

Illustration by introlocifer and Prayogaardip
Music by Keith Knight

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC