Vindobona
À venir
About the game
Un jeu d'action-aventure en vue du dessus dans un monde folklorique slave qui a envahi les ruines d'une ville romaine. Un enfant a été emmené au-delà des remparts, et le ramener ne mettra pas fin à l'histoire. Choisissez l'un des trois voyageurs, suivez les routes au-delà des murs et parcourez-les jusqu'au bout.
Description d’origine sur Steam
Vindobona
Vindobona was Roman once. Its walls still stand, its people are Slavic, and beneath it lies a wound in the world. When a child goes missing, somebody has to walk the roads the town stopped using — and bring them home.Three Travellers, Three Ways to Fight
Each traveller has a personal quest and a unique weapon upgrade.- Aisulu fights on the move with her Hunting Bow — aim independently as you run, and Twirl out of trouble.
- Vlastimir places each Blunderbuss shot where it will burst, then Shoulders his way through whatever is left.
- Ambroz channels a beam through his Staff, and can Melt: turn to liquid and slip through bodies, rocks and inner walls.
A world that remembers
- 8 levels across four regions — forest and fen, graveyards and ossuaries, cracked drylands, and what lies below.
- Over a dozen bosses, among them one you can never hurt and a funeral procession you can only survive.
- Over 30 creatures waiting in the wilds, each with its own way of coming at you.
- A living town — named townsfolk with their own routines, a tavern, a forge and market stalls, and a Town Ledger where your coin keeps the town standing.
- Death is not a reset. You wake in the last safe place you reached; your cleared rooms, coin and upgrades are where you left them.
- Grow your weapon — pick upgrades as you clear levels, and follow a personal quest to its signature form.
- A map that fills in as the townsfolk name places for you, and a bestiary written as a record of what you have witnessed.
Also
- Keyboard-and-mouse and full controller support, with live rebinding for both.
- Original soundtrack by a human composer.
- Single-player and entirely offline. Combat contains no blood or gore.
Credits
Illustration by introlocifer and PrayogaardipMusic by Keith Knight






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC