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Vindobona

Próximamente

Yellow SquashDescubierto Oct 15, 2026

About the game

Una aventura de acción con vista cenital en un mundo de folclore eslavo que ha crecido sobre una ciudad romana en ruinas. Se han llevado a un niño más allá de las murallas, y recuperarlo no será el final. Elige a uno de tres viajeros, sigue los caminos más allá de las murallas y recórrelos hasta el final.

Descripción original de Steam

Vindobona

Vindobona was Roman once. Its walls still stand, its people are Slavic, and beneath it lies a wound in the world. When a child goes missing, somebody has to walk the roads the town stopped using — and bring them home.

Three Travellers, Three Ways to Fight

Each traveller has a personal quest and a unique weapon upgrade.
  • Aisulu fights on the move with her Hunting Bow — aim independently as you run, and Twirl out of trouble.
  • Vlastimir places each Blunderbuss shot where it will burst, then Shoulders his way through whatever is left.
  • Ambroz channels a beam through his Staff, and can Melt: turn to liquid and slip through bodies, rocks and inner walls.

A world that remembers


  • 8 levels across four regions — forest and fen, graveyards and ossuaries, cracked drylands, and what lies below.
  • Over a dozen bosses, among them one you can never hurt and a funeral procession you can only survive.
  • Over 30 creatures waiting in the wilds, each with its own way of coming at you.
  • A living town — named townsfolk with their own routines, a tavern, a forge and market stalls, and a Town Ledger where your coin keeps the town standing.
  • Death is not a reset. You wake in the last safe place you reached; your cleared rooms, coin and upgrades are where you left them.
  • Grow your weapon — pick upgrades as you clear levels, and follow a personal quest to its signature form.
  • A map that fills in as the townsfolk name places for you, and a bestiary written as a record of what you have witnessed.

Also

  • Keyboard-and-mouse and full controller support, with live rebinding for both.
  • Original soundtrack by a human composer.
  • Single-player and entirely offline. Combat contains no blood or gore.

Credits

Illustration by introlocifer and Prayogaardip
Music by Keith Knight

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC