Broken Divide
Pubblicato
About the game
Un autobattler a squadre in cui ogni partita mette alla prova la tua avidità. Recluta i membri della tua gilda, stabilisci la formazione e mandali in battaglia, poi decidi fino a che punto spingerti prima di ritirarti. Più a lungo rimani, migliore sarà il bottino.
Descrizione originale su Steam
Every run is a question of greed.
You don't command your heroes in battle. You decide everything before it, and one thing during.
Send your party into a zone and the fighting resolves on its own. But the zone escalates on a clock. Enemies arrive in greater numbers and hit harder. The loot gets richer. A window opens to challenge the boss, and then it closes. Push deeper and you earn more. Push too far and the zone takes the party.
Retreat is not failure
Kill the boss, walk away, or get wiped out, you keep the gold, the gear and the experience either way. Every run makes the guild stronger. The question is never whether to go in. It's how far.
Build a guild, not a character
Six classes, each with a role and a resource mechanic nobody else has. A Knight who turns punishment into Valor. A White Mage who banks wasted overhealing instead of losing it. A Rogue who builds Edge only while nobody's looking at them.
Recruit from the tavern, bench who you don't need.
39 passive skill nodes per class across three branches, each independently viable, build the Knight as an immovable wall or a punishing counter-attacker.
Position is a decision, not a default
Front, middle and back rows change who gets attacked and how hard. Enemies track threat per hero, so a tank who builds for it genuinely holds attention, until something agile ignores the threat table entirely and goes straight for your back line.
A Threat Overview panel shows exactly why every hero is being targeted. When a run goes wrong, you can find out why.
Combat runs at your pace, speed it up, pause it, or read the log line by line. Every hit, heal and status change is recorded, timestamped and filterable.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC