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The Undercut: Racing Manager

Disponible

Staz.TechDécouvert le Sep 20, 2026

About the game

Les circuits vont et viennent. Les sponsors connaissent gloire et déclin. Chaque saison rebat les cartes. Un jeu rétro de gestion d’écurie automobile proposant des courses régies par la physique, des circuits générés de manière procédurale et un monde dynamique où aucune partie ne se déroule deux fois de la même façon.

Description d’origine sur Steam

Your team. Your calls.


A motorsport management sim set in the early 90s. Dense UI, deep systems, races you actually watch.

Run Your Team


Sign drivers — but scout them first. Stats are hidden until your scouting department reveals them. Drivers carry personality traits: tyre whisperers, late brakers, hot heads. A cheap signing with red traits is no bargain.

Grow your own talent through the Driver Academy. Loan juniors to feeder series for real seat time. Promote them when they're ready.

Build your car part by part. Every component has variable quality and can carry hidden traits — Overweight, Low Drag, Ground Effect. You discover them by running the car. Practice is detective work.

Negotiate sponsors and suppliers against the AI grid. Miss your sponsor's targets and they walk. Partners set expectations every race — your results decide whether they stay.

Watch It Play Out


Races run in real time on a physics-driven 2D engine. Dirty air. Drafting. Tyre temperature. Engine failures. Dynamic malfunctions mid-race.

Call the pit stops. Pick the compounds. Push a damaged engine or play it safe. Watch broadcast-style replays of key moments. Or simulate at max speed and manage through data.

A World That Moves


Every career is procedurally generated — 500+ drivers, fictional constructors, ~35 car manufacturers, 70+ circuits, 10+ simulated series across the world.

Circuits hold contracts with the series. A booming economy brings new races. A lost TV deal kills one. Sponsors sign and leave based on results. Engine suppliers enter the market, compete for teams, and follow global trends.

Two feeder series run underneath the main championship with shared drivers, shared brands, and real results. Seven more series — touring cars and GT — are simulated across the world with their own grids, seasons, and champions. The world doesn't wait for you.

Make It Yours


In-game Circuit Editor — draw tracks freehand or trace from an image. In-game Mod Editor — replace teams, drivers, sponsors, build full calendars, create scenarios.

The game ships with fictional series and content. The mod tools let the community build whatever they want on top of it.

Also


  • Full localization: English, French, German, Spanish, Italian, Brazilian Portuguese
  • Community language packs supported
  • Steam Deck compatible
  • Voiced tutorial
  • Windows, Linux, macOS

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC