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Approaching Infinity Survivors

Démo disponible

IBOLDécouvert le Oct 8, 2026

About the game

Un jeu de science-fiction de type Bullet Heaven et survivors-like dans le riche univers d'Approaching Infinity. Choisissez vos combats et soupesez les risques et les récompenses, dans l'espace comme au sol. Montez rapidement de niveau ! Débloquez de nouveaux vaisseaux, capitaines et armes. Décidez du sort de la galaxie ! (Créé par des humains pour des humains, mais les extraterrestres sont les bienvenus.)

Description d’origine sur Steam

Upgrade your ship and crew in a fast-paced bullet-heaven/bullet-hell game of survival, shooting, and looting. Face the aliens and monsters from Approaching Infinity in a whole new action-packed arena!

SPACE MISSIONS:

Fly 1 of 18 ships with 30 possible weapons, from standard beams and mass-drivers to black holes and weaponized entropy. Many are locked away in mercenary strongholds, secret research bases, and Firax temples. So explore, mine asteroids, infiltrate, and exterminate... or activate your cloaking device and try to hide until it's over.

AWAY MISSIONS:

Every ship needs a captain, and the captain always leads the away mission (sorry Riker). Visit planets both earth-like and alien, plus shipwrecks, caves, and star temples. Old reliable classes like the scientist, diplomat, and tactician are joined by some new faces: the hotshot, dabbler, and scoundrel.

Every member of the away team gets a weapon, whether blaster, sword, mortar, or eviscerator. But not every captain leads heroically: some surround themselves with a circle of subordinates, a few even shout orders from behind...

CHOICES:

Sector structure sets this game apart. Each run is made up of short missions, shops, and exclusive paths. You can't do everything, you have to choose: take the easy route, go after the artifact, or try some challenging quests

LOOT:

  • You need all the XP you can get to level up those guns to their ultimate forms.

  • Find credits to buy upgrades from vendors and stations.

  • Gather data to pay for meta-upgrades between games.

  • Collect scrap to fix your hull or save it for later to craft better items.

ENEMIES:

Large and small, fast and slow, numerous and singular, armed and suicidal. Greedy pirates, angry Gruff, fascist Limoquee, even space-borne creature like void jellies and the astral phoenix. Gnashers, eye-balls, horters, and fume wraiths. Too many to name. And that's just the first 3 sectors!

But this time they're not waiting for you to "take your turn". They're coming for you RIGHT NOW. Keep shooting!

HOW DID WE GET HERE?

The Bankers were defeated, the Firax transcended, and the Unifiers have gone (back) to sleep. The resulting power vacuum has given everyone delusions of grandeur. Sanctuary space is open and humans are finding their way back into the larger universe. What will they find?

HOW DID I GET HERE?

Hi, I'm IBOL and I started Approaching Infinity in 2013. It has expanded over the decade+ of development to a massive universe and a 94% positive rating (so close!) on Steam. 

I never thought I'd make another game after 13 years. But I spent 2 months playing lots of bullet heavens and I realized I could take my beloved galaxy and translate it into an arcade experience for you!

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC