TryNextGameFinde dein nächstes Spiel
DE
← Zurück zur Übersicht

Approaching Infinity Survivors

Demo verfügbar

IBOLEntdeckt Oct 8, 2026

About the game

Ein Sci-Fi-Bullet-Heaven-Survivors-like im facettenreichen Universum von Approaching Infinity. Entscheide im All und am Boden, welche Kämpfe du austrägst, und wäge Risiko und Belohnung ab. Steige schnell auf! Schalte neue Schiffe, Kapitäne und Waffen frei. Bestimme das Schicksal der Galaxie! (Von Menschen für Menschen gemacht, aber Außerirdische sind willkommen.)

Originalbeschreibung auf Steam

Upgrade your ship and crew in a fast-paced bullet-heaven/bullet-hell game of survival, shooting, and looting. Face the aliens and monsters from Approaching Infinity in a whole new action-packed arena!

SPACE MISSIONS:

Fly 1 of 18 ships with 30 possible weapons, from standard beams and mass-drivers to black holes and weaponized entropy. Many are locked away in mercenary strongholds, secret research bases, and Firax temples. So explore, mine asteroids, infiltrate, and exterminate... or activate your cloaking device and try to hide until it's over.

AWAY MISSIONS:

Every ship needs a captain, and the captain always leads the away mission (sorry Riker). Visit planets both earth-like and alien, plus shipwrecks, caves, and star temples. Old reliable classes like the scientist, diplomat, and tactician are joined by some new faces: the hotshot, dabbler, and scoundrel.

Every member of the away team gets a weapon, whether blaster, sword, mortar, or eviscerator. But not every captain leads heroically: some surround themselves with a circle of subordinates, a few even shout orders from behind...

CHOICES:

Sector structure sets this game apart. Each run is made up of short missions, shops, and exclusive paths. You can't do everything, you have to choose: take the easy route, go after the artifact, or try some challenging quests

LOOT:

  • You need all the XP you can get to level up those guns to their ultimate forms.

  • Find credits to buy upgrades from vendors and stations.

  • Gather data to pay for meta-upgrades between games.

  • Collect scrap to fix your hull or save it for later to craft better items.

ENEMIES:

Large and small, fast and slow, numerous and singular, armed and suicidal. Greedy pirates, angry Gruff, fascist Limoquee, even space-borne creature like void jellies and the astral phoenix. Gnashers, eye-balls, horters, and fume wraiths. Too many to name. And that's just the first 3 sectors!

But this time they're not waiting for you to "take your turn". They're coming for you RIGHT NOW. Keep shooting!

HOW DID WE GET HERE?

The Bankers were defeated, the Firax transcended, and the Unifiers have gone (back) to sleep. The resulting power vacuum has given everyone delusions of grandeur. Sanctuary space is open and humans are finding their way back into the larger universe. What will they find?

HOW DID I GET HERE?

Hi, I'm IBOL and I started Approaching Infinity in 2013. It has expanded over the decade+ of development to a massive universe and a 94% positive rating (so close!) on Steam. 

I never thought I'd make another game after 13 years. But I spent 2 months playing lots of bullet heavens and I realized I could take my beloved galaxy and translate it into an arcade experience for you!

Informationen zu Demo und Veröffentlichung

Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC