After the Bite
À venir
About the game
Dans une maison qui refuse de vous laisser partir, une histoire nimbée d'ombre se dévoile au fil de la musique, des animations, des choix et d'une progression passive. Suivez des embranchements entre les chansons et découvrez de nouvelles scènes dans un roman visuel porté par la musique.
Description d’origine sur Steam
After the Bite is a music-driven gothic visual novel with passive progression where each scene advances the story through lyrics, animation, and choice.
Animated characters, environments, and visualizers shape each scene. When each song ends, your choices decide where to explore next.
Follow branching paths through a sealed house where comfort, distraction, and revelation compete for your attention.
Four Voices Guide the Night
Four presences guide your path through the house. Each has a distinct personality, visual style, and musical identity shaped by classical motifs. Together, they lead you through a story of two bites, both ending in death.
The Internet: Toccata and Fugue
Attention, obsession, and endless connection.
The Cat: Hall of the Mountain King
Curiosity, temptation, and indulgence.
The Moon: Moonlight Sonata
Comfort, reflection, and quiet surrender.
The Forbidden
Sees what you really are.
Animated Atmosphere
Mist drifts through the halls. Screens glow like stained glass. Characters shift, gesture, and perform within each scene while subtle motion runs through every room. The house is never completely still.
Progress Through the Night

Between songs, you choose where to go next. Move through the house, uncover new scenes, and unlock paths that lead deeper into the night.
Idle progression continues as you explore, with listening opening the way to new discoveries. Spend what you earn on upgrades that shape how quickly you grow, what you uncover, and which routes open to you.
From the house to the garden beyond, each space offers a different way forward.
Gameplay Summary
Follow a music-driven narrative told through lyrics, animation, and choice
Encounter four distinct characters with their own musical identity
Unlock branching paths through a map woven across the house
Make progress between songs as you explore and uncover new paths
Expand your options through skill tree upgrades
Tend the dark garden beyond the house
Experience a night crafted for a 2–3 hour playthrough





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC