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Disponible

bulankeDécouvert le Sep 24, 2026

About the game

Un jeu de tir et de survie arcade. Le monde s'est déjà effondré et, en tant que survivant, vous affrontez des vagues d'ennemis dans les terres désolées en vous frayant un chemin à coups de fusil.

Description d’origine sur Steam

**You wake up in a post-apocalyptic world, only to find it overrun with alien monsters. You step out alone to find food for your girlfriend.**

**You need to scavenge for weapons, food, and various items.**

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### Brief Overview

This is an independent level-based action game that blends the fast-paced shooting thrill of arcade gameplay with an atmospheric survival experience. In this doomsday world, you'll face endless waves of infected creatures and monsters, using limited resources and your trusty firearms to blast your way through.

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### Core Gameplay in One Sentence

**Loot, shoot, run — kill all the monsters and clear the level to advance.**

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### World Setting

You don't know how the world ended.

The power is out. The internet is gone. The water has stopped running. Aside from you and your girlfriend, you've barely seen any other humans.

You survived — maybe because of a special constitution, or maybe just pure luck, hiding in some corner.

Every day is a struggle for food and survival.

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### Key Features

- **Multiple Firearms:** Submachine guns, assault rifles, shotguns, sniper rifles, hand cannons, RPGs — each with a unique feel.

- **Melee Weapons as Backup:** Machetes, spears, katanas — lifesavers in critical moments.

- **Periodic Monster Waves** — beware of the night!

- **Resource Management:** Ammo, health, food, oxygen.

- **Various Special Items:** Molotov cocktails, oil barrels, bear traps, etc.

- **Destructible Environment Objects.**

- **A Wide Range of Monsters and Zombies** with different traits and behaviors.

- **Gear & Equipment.**

- **Dynamic Environment & Physics.**

- **Day-Night Cycle** — affects visibility and monster behavior.

- **Weather System:** Heavy rain, dense fog, sandstorms — all impact combat.

- **Sound Mechanics:** Noise attracts monsters.

- **Environmental Feedback:** Oil barrels explode when shot; different materials have distinct hit effects.

- **Underwater Suffocation:** Diving is limited by oxygen — once it runs out, you'll continuously take damage.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC