OmniGun
Demnächst
About the game
Vernichte feindliche Automaten in diesem lebhaften, physikbasierten Roguelite-FPS. Meistere die OmniGun, einen Prototyp, der jede erdenkliche Munition verschießen kann, während du dich schießend, sprengend, brennend, schockend, schneidend, einfrierend, schrumpfend und aufspießend zum Ausgang kämpfst.
Originalbeschreibung auf Steam
Announcing the OmniGun, a powerful new weapon by Kill Inc designed to fire anything as ammo.
Full production is underway in our massive fully automated facility that has been certified as unlikely to experience an AI uprising. . .
Physics Based Mayhem
OmniGun features kinetic physics based FPS combat with highly reactive enemies allowing you full creative freedom.
Knock enemies down by shooting their legs
Sever limbs with bladed weapons
Grow and shrink enemies
Manipulate gravity as enemies float harmlessly away
Freeze enemies solid with cryo weapons, or stun them with electricity.
Mutate Your Arsenal
Every ammo type has a set of possible mutations allowing you to power up and customize your OmniGun’s potential. Cutting lasers become death rays, frag grenades into artillery shells. Experiment and discover anything from cannon balls, to harpoons, to exploding shotgun shells to black holes.
Endless Roguelike variety
Fight your way through procedurally generated floors as you face off against a full arsenal of varied enemies, bosses, and environmental hazards. Each run presents a unique set of challenges and threats to overcome!
Key Features
Physics based damage system accounting for kinetic, thermal, electric, scale, and gravity based weapons
100+ hand crafted ammo types to find and mutate
Procedurally generated floors and run paths for maximum replay value






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC