Right of Way
近日発売
About the game
先に攻撃を仕掛けて優先権を得れば、あとは一撃を決めるだけ。「Right of Way」は、オリンピックのフェンシングを形作る優先権のルールです。両選手は打ち込む前に優先権を奪おうと、前後に踊るような駆け引きを繰り広げます。攻め続け、相手の攻撃を誘って受け流し、最後にランジで踏み込んで勝利をつかみましょう!
Steamの原文説明
Experience Olympic fencing in its virtual form! Right of Way is a fighting game named after fencing’s “rule of priority”.
In both fencing and 2D fighting games, the concepts are the exact same: distance control, parries, everything. This game combines them. Except... there are no healthbars.
It only takes one hit to score a point.
However, what if both players hit each other simultaneously? The player with right of way scores the point.
Not only does having priority grant more points, but it also ensures a complete advantage over the opponent. This reshapes how the typical fighting game is played, prioritizing choices that maintain the benefits of priority.
However, as soon as you miss an attack... you lose right of way. Now, your opponent has the advantage.

Right of Way is a back-and-forth dance as two fencers attack, miss, parry, advance, and repeat. You have to flow in-time with your opponent, then suddenly disrupt his tempo with an explosive lunge. To win requires more than technical execution; to win requires seeing through your opponent.

With a low barrier of entry yet a high variety of playstyles, Right of Way is perfect for both new and expert fencers, fighting game fans, and casual players.
After all, it only takes one hit to win.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC