Infiniterra
Démo disponible
About the game
Un bac à sable en voxels axé sur l'atmosphère et les contrastes. Explorez des mondes stratifiés, survivez à des nuits inquiétantes et découvrez ce qui se cache sous la surface.
Description d’origine sur Steam
A voxel sandbox focused on atmosphere and contrast. Explore layered worlds, face eerie nights and caves, and shape your own path through an immersive environment.
A World of Layers
Explore a world built on cubic chunks that extends far beyond the surface in all directions. From floating sky islands to deep underground realms, each layer introduces new environments, resources, and challenges. Additional systems like custom portals are planned to further expand travelling options.
Atmosphere First
The game is built around contrast: calm and cozy during the day, but tense and unsettling at night. Caves are designed to feel genuinely eerie, encouraging careful exploration rather than routine mining.
Dynamic Lighting & Sound
Advanced lighting and a growing ambient soundscape bring the world to life. Dynamic lights, shadows, and environmental audio aim to create a strong sense of place, making each area feel distinct and immersive.
Meaningful Progression
Progression is centered around tools, workstations, and materials that gradually unlock access to new layers of the world. These systems are already in place and will be expanded over time. Equipment choices, such as armor weight, are intended to support different playstyles from fast and agile to slower and more tanky.
Creative Building Freedom
Build using a flexible voxel system with a focus on more open block placement. Additional features and quality-of-life improvements are being added to expand on familiar sandbox building mechanics.
Immersive Multiplayer (Planned)
Multiplayer is planned for a later stage of development. This includes built-in proximity voice chat, with audio effects reacting dynamically to the environment, such as cave reverb or underwater muffling.
Modding-Friendly by Design
Core systems such as voxel data, crafting recipes, and items are already defined in simple JSON structures. Making these systems more accessible for players is planned, with the goal of supporting easy modification and a strong modding ecosystem.
Early Access & Ongoing Development
The game is actively in development, with core systems still evolving. Feedback will directly influence future features, content, and overall direction. Please refer to the Early Access section for more details.






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Informations et visuels : Steam · Dernière vérification UTC