Goblins Can Conquer
Released
About the game
A roguelike auto-battler where you conquer the map one tile at a time. Claim land, raise your village, and unleash spells while your goblins brawl it out. Win battles to earn new goblins and unlock powerups: strategic expansion, chaotic combat, one growing horde.
Original Steam description
It is time for the goblins to take over.
Every move on the grid counts as a turn. Plan your path before the difficulty scales up, and construct buildings on empty tiles to gain recruits, gold, or stats.
Combat is fully automatic.
Sit back and relax: Goblins Can Conquer is an auto-battler, so you can watch your horde fight the enemy, use special attacks, and cast powerful spells. Build a strong team to overwhelm the enemy.
Get stronger via the Skill Tree
Each match offers a Skill Tree to boost your goblins' stats, unlock bonuses, and more.
Grow your army
Each fight awards you a new random goblin: from the basic Goblin Commoner to the legendary Goblin Pyromancer!
The War Camp
Win or lose, don't stress it: you gain spoils every time you play. Use them to construct new structures in your War Camp, where your goblins relax after a hard day's work. Each building grants permanent bonuses or unlocks new features. You can even customize your in-game building loadout!

Features:
Physics-based auto-battles
Grid exploration with turn-based mechanics
Buildings for bonuses and recruitment
Incremental stat scaling via the skill tree
20+ unique goblin units, many unique spells and buildings
Roguelite meta-progression with the War Camp






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC