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White Rooms

Pubblicato

SimblendScoperto Sep 21, 2026

About the game

WHITE ROOMS è un rompicapo in prima persona pensato per farti infuriare, in cui ogni stanza ti insegna una regola... per poi punirti per averci creduto. Niente combattimenti. Niente riflessi. Solo fiducia e il momento in cui viene infranta. Se cerchi un gioco con rompicapi sensati, questo gioco non fa per te, perché qui niente ha senso.

Descrizione originale su Steam

WHITE ROOMS

Everything here looks simple. That’s the problem.

WHITE ROOMS is a first-person puzzle game set entirely in clean, empty, white spaces.
Each room gives you a clear objective.
Each room lies to you in a different way.

There are no enemies (maybe some).
No timers you need to outrun (a little bit of that).
No precision jumps or mechanical skill checks (hmm, maybe a bit of that too).

If you fail, it’s not because you were slow.
It’s because you trusted something you shouldn’t have.

What kind of game is this?

You walk into a room.
There’s a door (sometimes a plain white wall).
There’s usually an obvious solution.

It’s wrong.

Every room is built around a single idea:
a rule that seems reasonable, helpful, or familiar, until it quietly betrays you.

The game never explains what went wrong.
It just restarts the room and lets you sit with the mistake.

                  Feeling stressed while solving frustrating puzzles?

                   

Features

  • Minimalist first-person puzzle design

  • One-button interaction, fixed movement speed

  • No combat, no reflex challenges

  • Rooms that play with logic, perception, time and trust

  • A clean white aesthetic that slowly becomes uncomfortable

What this game is not

  • Not a horror game with jump scares (oh yes)

  • Not a physics sandbox

  • Not a “gotcha” troll game

  • Not fair in the way you expect

  • If you are looking for a game with puzzles that make sense, this game is not for you because nothing makes sense

A warning

If you’re the kind of player who likes mastering systems, optimizing routes, and getting better through repetition…
this game will actively fight you.

WHITE ROOMS is about unlearning assumptions, not improving execution.

Sometimes the safest thing to do is nothing.
Sometimes it isn’t.

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC