White Rooms
Disponible
About the game
WHITE ROOMS est un jeu de réflexion et de rage à la première personne dans lequel chaque pièce vous enseigne une règle... avant de vous punir d'y avoir cru. Aucun combat. Aucun réflexe requis. Juste de la confiance, et l'instant où elle se brise. Si vous cherchez un jeu avec des énigmes logiques, ce jeu n'est pas pour vous, car ici, rien n'a de sens.
Description d’origine sur Steam
WHITE ROOMS
Everything here looks simple. That’s the problem.
WHITE ROOMS is a first-person puzzle game set entirely in clean, empty, white spaces.
Each room gives you a clear objective.
Each room lies to you in a different way.
There are no enemies (maybe some).
No timers you need to outrun (a little bit of that).
No precision jumps or mechanical skill checks (hmm, maybe a bit of that too).
If you fail, it’s not because you were slow.
It’s because you trusted something you shouldn’t have.
What kind of game is this?
You walk into a room.
There’s a door (sometimes a plain white wall).
There’s usually an obvious solution.
It’s wrong.
Every room is built around a single idea:
a rule that seems reasonable, helpful, or familiar, until it quietly betrays you.
The game never explains what went wrong.
It just restarts the room and lets you sit with the mistake.
Feeling stressed while solving frustrating puzzles?
Features
Minimalist first-person puzzle design
One-button interaction, fixed movement speed
No combat, no reflex challenges
Rooms that play with logic, perception, time and trust
A clean white aesthetic that slowly becomes uncomfortable
What this game is not
Not a horror game with jump scares (oh yes)
Not a physics sandbox
Not a “gotcha” troll game
Not fair in the way you expect
If you are looking for a game with puzzles that make sense, this game is not for you because nothing makes sense
A warning
If you’re the kind of player who likes mastering systems, optimizing routes, and getting better through repetition…
this game will actively fight you.
WHITE ROOMS is about unlearning assumptions, not improving execution.
Sometimes the safest thing to do is nothing.
Sometimes it isn’t.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC