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Hungry For Loot

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Dragon's Isle SoftwareDécouvert le Sep 24, 2026

About the game

Un RPG au tour par tour, conçu par des humains et axé sur l'histoire. Vous incarnez un groupe de 4 slimes qui dévorent du butin pour renforcer leurs capacités. Répartissez votre butin entre les slimes pour maximiser son effet. Trouvez l'équilibre entre les besoins du combat et le renvoi du butin nécessaire à l'accomplissement des quêtes.

Description d’origine sur Steam

Hungry For Loot is a story driven RPG with turn-based combat, where you play as a party of slimes. Your group sets out to gather food for your clan's winter stockpile, only to be attacked by invaders from far away. The further you go, the more you learn about these invaders and the threat they pose. Will your party rise up to the challenge? Will you be able to protect the people of the Fantastical Forest? Will Terra Copiae fall to the invaders?

You will be traveling from town to town, fighting invaders in turn based combat along the way. Your party comes from a slime clan, Limus manduco (Nense), that has the special talent to power up their abilities by consuming items. Eat loot to power up your slimes and face the threat. You will also need to balance what loot you keep, and what is sent back home to feed your clan.

The game has a mostly linear story, with optional side quests. Movement between key locations happens in a simple side-scrolling format, with random encounters and events along the way. Instead of grinding at each new town you reach to level up and buy the latest equipment, you only visit each town once, and then move on. Be sure to chat with each town's NPCs before leaving. Staying at the inn may change who is around, and what they have to say. The fights will be balanced so you are always at a decent level for the foes you are facing, and it will be up to your tactics, and item usage, to win. Difficulty settings allow you to play at your level, including an easy "Story Mode" for those who want to breeze through combat. We currently intend for the finished game to have around 10-15 hours of gameplay for a normal run.

We gladly welcome feedback. Help shape the future of our game by joining the development discussions.

Based on feedback we have delayed our planned release to address core issues and make a better game. We will be quiet for a while as we rework things.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC