Storm Reavers
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About the game
Explorez des sphères de Bernal générées de manière procédurale dans ce roguelike de braquage coopératif basé sur la gravité, pour 1 à 4 joueurs. Assemblez des baguettes modulaires, réussissez le coup et atteignez la sphère suivante avant que les ennemis ne vous rattrapent. Chaque mission tourne mal, et chaque joueur peut sauver la partie. Les plans peuvent échouer, mais pas la gravité.
Description d’origine sur Steam
Storm Reavers is a co-op fantasy heist game where every player has a role, every job falls apart, and gravity itself is a tool.
Raid a chain of procedurally generated Bernal spheres, infiltrate guarded strongholds, and get out with the prize before the clock runs out and the world turns against you.
Plans may fail, but gravity doesn't.
The Setting
Every job takes place inside a Bernal sphere: a hollow world where gravity pulls outward, so you fight, climb, and run along the inside of the wall while the rest of the sphere curves up over your head. There is no horizon, only more sphere.
Each sphere is its own biome with its own stronghold, its own points of interest, and its own countdown. Finish the job, cross the bridge, and the next sphere is already waiting.

Use gravity-altering magic to cross vertical spaces, uncover alternate routes, and escape escalating threats.
Movement isn't just traversal, it's decision-making.
Fall faster to outpace enemies. Reverse gravity to reach impossible angles. Manipulate momentum to turn a bad situation into a clean getaway.
The enemies can follow. Guards pursue you across walls, ceilings, and the curve of the sphere itself, so a gravity trick buys you time, not safety.
Wands
Every wand carries two spells, and no two wands are quite alike.
Spells are built from parts: how they fire (bolt, beam, burst, hitscan, or a targeted trick), when they trigger (on cast, on impact, on bounce, on crit, or while you hold the channel), who they hit (one target, everything around it, or a chain through the nearest enemies), and what they do when they land. Wands found in the world roll modifiers that bolt new effects onto a spell, so the chain-lightning wand you picked up last sphere might freeze everything around each strike after this one.
Charge a shot. Channel a beam. Carry two wands and swap mid-fight.
Every drop is a crew decision: who needs the chain, who takes the freeze, who keeps the beam. Area spells don't care who is standing in them.

Each member of your crew brings a distinct role to the job. Success depends on coordination, timing, and reacting when things inevitably fall apart.
Scales to Your Team
Storm Reavers is built for 1-4 players.
In a full crew, each player specializes in a single role.
With fewer players, missing abilities are redistributed so no run is impossible.
No matter your team size, the heist goes on.





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC