Primordio
Disponible
About the game
Faites glisser une lueur à travers une nuée d'ennemis. Regardez la foudre en chaîne tracer son propre chemin entre eux. Primordio est un bullet hell fondé sur des déplacements par glisser-déposer plutôt que sur les réflexes nécessaires pour tout esquiver. Les parties vous donnent toujours envie de recommencer, sans jamais sembler répétitives, jusqu'à ce que votre puissance se mette enfin en place.
Description d’origine sur Steam
Primordio is a game about chain lightning,
Built for the person who wants the chaos of a swarm without the reflex check that usually comes with it.
Primordio drops you into a swarm as a drifting wisp instead of a ship you steer with a stick. Drag it where you want to go. Chain lightning does the rest, arcing from enemy to enemy on its own. Early runs are simple. Stick with it. The meta-progression starts stacking, and that's where the game actually opens up. Builds get stranger. Swarms get denser. Then the moment you've been quietly working toward finally lands: you stand still while lightning tears a whole screen apart.
It takes a little while to get there. That's by design, and it's worth the runs it takes to arrive.
You are a wisp of creation in a futile struggle against life itself.
Chain Lightning That Finds Its Own Targets
Drag your wisp through the swarm. The lightning arcs between enemies on its own, no aiming required
Late-game builds turn this into a screen-clearing chain that keeps finding the next target and the next
The payoff is standing still and watching a whole wave come apart in one arc
A Slower Burn Than This Genre Usually Allows
No twitch reflexes required. Movement is drag-and-drop, not a dodge-everything gauntlet
The first stretch plays straightforward while your meta-progression builds up underneath it
Stick with it past the early runs and the real power curve opens up fast
Deep, Layered Metaprogression Worth Digging Into
Every run banks progress toward permanent upgrades, even the ones that end early
Builds branch enough that two runs rarely play the same way once the tree opens up
[incrementaldb_verification: @Philocypher]
Season One: New Effects, New Leaderboards, New Reasons to Come Back
Chain lightning now shrinks, breaks apart, and flickers out instead of just fading. Thickness scales to how many chains are left
Fresh leaderboards give returning players and new runs alike something to climb toward
A growing in-game compendium fills in the systems you're curious about, at your own pace
Discover the secrets of Primordio.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC