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MALAM: School

Dostępne demo

HEXA XIIOdkryto Oct 9, 2026

About the game

Selamat MALAM. Powoli narastający horror psychologiczny, którego akcja rozgrywa się nocą w chińskiej szkole w Malezji. Obserwuj każdą przestrzeń z czterech kierunków, badaj subtelne zmiany i odkrywaj fragmenty pogrzebanej przeszłości. Bez walki. Bez pościgów. Tylko obserwacja i poczucie, że coś jest nie tak. Stworzono przy wsparciu SI.

Oryginalny opis ze Steam

ABOUT THIS GAME

MALAM: School is an immersive, first-person interactive horror experience rooted in the eerie urban legends of Malaysian high schools. Built on a foundation of environmental storytelling, the game challenges you to navigate a familiar school space where reality and memory blur into a humid, quiet dread.

To survive the night, you must sharpen your senses. Listen to the shifting environment. Every creak and whisper has been meticulously crafted to recreate the authentic, heavy atmosphere of a Malaysian independent school.

CORE MECHANICS

Dynamic Investigation: The game features a "Zoom-in" mechanic. Players must carefully observe the environment to trigger events. There is no traditional UI—only your intuition and the unsettling changes in your surroundings.

A Different Kind of Dread: There are no chase sequences or sprint buttons. The horror is psychological and slow-paced, forcing you to confront uncanny visual distortions and a lingering sense of being watched.

Four Direction Observation: Use a dedicated mechanic to look beyond the primary frame. Switch perspectives to inspect hidden details in the environment—clues that only manifest when viewed from specific, deliberate angles.

Authentic Soundscapes: Immerse yourself in the distinct ambient sounds of Malaysia. From the low hum of old fans to the oppressive silence of a tropical night, the audio is a key component of the investigation.

Unfolding Events

The school changes as events progress. Familiar rooms may appear slightly different when revisited, with new sounds, altered objects, opened doors, or unexpected figures appearing where nothing was before.

Progress comes from observing these changes, investigating points of interest, and gradually connecting fragments of the school's past.

THE NATURE OF NANYANG HORROR

The anomalies here are not about physical violence; they are about spiritual deprivation and local taboos. It explores a uniquely South-East Asian fear: the concept of the cycle of unresolved karma. By the time you close the game, you may find that the reality you return to feels just as haunted.

A MESSAGE FROM THE DEVELOPER (AI & DREAMS)

MALAM: School is a project born from a lifelong dream and the power of modern technology. As an independent artist without a traditional background in game development, I have utilized AI extensively to bring this vision to life.

Without these AI tools, a project this personal and complete would have remained an unachievable dream for an outsider like me. Every visual distortion and synthesized soundscape is a result of a dialogue between human folklore and machine intelligence. This is not just a game; it is a testament to how technology can empower an individual to tell their story.

I invite you to experience this experiment—a journey into the "Uncanny Valley" created by a dreamer who dared to create with the help of AI. Selamat MALAM.

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC