That One Dungeon Room
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About the game
Un jeu Idle/Incremental imprégné d'action qui mêle simplicité de jeu et combats gratifiants. Il associe une progression incrémentale valorisante à des éléments d'action et de RPG pour créer un système de progression profond, fondé sur le farming et axé sur les améliorations, le développement à long terme et une boucle de jeu hautement addictive.
Description d’origine sur Steam
You don’t remember how you got here.
There’s no sky above you, no clear way out, just a dungeon that seems to stretch endlessly, one room at a time.
At first, all you can do is fight.
You swing your weapon with your mouse, defeat the creatures that appear, and collect the coins they leave behind. It’s simple. Familiar. Almost calming.
And then… You do it again.
With each run, you grow a little stronger.
Coins are spent on upgrades, new abilities, and stat improvements. Attacks become smoother. Progress comes faster.
ACTIVE PLAY WITH INCREMENTAL PROGRESSION
You can push forward manually, optimizing your attacks and movement, or rely on your growing strength to make each run more efficient and rewarding over time.
THE DUNGEON BEGINS TO OPEN UP
Strange NPCs appear along the way. They offer upgrades, unlock new systems, and share fragments of a story you can’t quite piece together.
As you progress deeper, new enemy types, tougher encounters, and scaling difficulty begin to challenge your build. You’ll unlock a wide variety of active abilities and upgrades, allowing you to experiment with different playstyles and approaches.
This isn’t just a place to survive.
It’s a place to grow.
A steady loop of action, incremental systems, and RPG progression, where every decision shapes how you evolve.
Just keep going.
Keep getting stronger.
Keep uncovering the truth one step at a time.
Features
Mouse-driven combat
Direct, responsive control over every attackIncremental progression system
Earn resources, upgrade your character, and grow stronger each runWide range of active abilities
Unlock and experiment with many skills to define your playstyleReplayable dungeon loop
Increasing difficulty, scaling rewards, and endless improvementFlexible run structure
Enter and exit the dungeon freely, or push your limits until defeatNPC interactions & light narrative
Discover the story through subtle dialogue and encounters
You didn’t choose this place.
But over time…
It might start to feel like yours.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC