Quarantine
近日発売
About the game
感染が拡大する中、プレイヤーたちが協力して検疫所を運営する、マルチプレイヤー協力型サバイバルゲーム。生存者を検査し、共有資源を管理し、判断を巡って議論し、その結果を切り抜けよう……あるいは、パニックに陥ったら互いを妨害しよう。
Steamの原文説明
Hold the Line. Together… or Not.
The world is ending, and your checkpoint is the last barrier between humanity and total collapse.
Quarantine Multiplayer is a multiplayer checkpoint survival game where 2–6 players work together to inspect survivors, manage resources, and defend a fragile quarantine zone all in real time.
Every player has a role. Every role has power.
And every mistake affects everyone.
Multiplayer by Design
This is not a single-player experience with co-op added on.
Each player controls a unique station at the checkpoint
(medical scans, paperwork, security, supply control, communications)Information is incomplete and asymmetric
Players must communicate under time pressure
Arguments, mistrust, and panic are part of the experience
One player might spot symptoms.
Another controls the gates.
A third decides whether you can afford to let anyone in.
And sometimes… someone lies.
Inspect. Decide. Live with It.
Survivors arrive with documents, injuries, hidden traits, and secrets.
You’ll need to:
Perform medical checks
Verify identities and stories
Detect infection, smuggling, or sabotage
Decide who enters, who waits… and who doesn’t leave alive
Let the wrong person in, and the infection spreads.
Turn away too many, and your own people may revolt.
Shared Resources, Shared Blame
Food, power, medicine, ammo, morale: all shared across the team.
Shortages cause internal conflict
Some players can override decisions
Others can secretly hoard, misreport, or sabotage
Emergencies force snap decisions with lasting consequences
Not everyone has to play fair.
Events, Attacks, and Consequences
Between inspections, the outside world pushes back.
Horde attacks
Internal riots
Blackouts and equipment failures
Moral dilemmas that split the team
Survival isn’t about perfect play, it’s about surviving each other.
Play It Your Way
Fully co-operative
Soft role-play encouraged
Emergent stories every session
Optional hidden objectives and traitor mechanics
Trust is optional. Consequences are not.
The Question Isn’t Who Gets In
It’s Who You Can Still Trust When It All Falls Apart






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