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Shelf-Made Tycoon

Em breve

FlockbayDescoberto Oct 16, 2026

About the game

Um acolhedor jogo de gestão sobre transformar um armazém minúsculo num império da logística. Consegue negócios cada vez maiores até camiões, comboios e navios trazerem trabalho à tua porta. Quando o dinheiro escasseia, um sindicato do crime paga bem por algumas caixas sem identificação. Só tens de esperar que o motorista não seja um polícia infiltrado.

Descrição original no Steam

Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.

Every contract is a bet


Every client wants something different, and every contract asks the same question: can you fit it, can you deliver it on time, and is it worth the space it takes? The ticket does the maths for you. Deciding how greedy to be is up to you.

Build for the clients you want next


Space is the whole game. Chilled goods need chillers, chemicals need a hazmat cage, and every rack you add is floor you can't use for anything else, so you're always building for the clients you want next, not the ones you already have.

A bigger world when you're ready for it


When the town isn't enough, open the harbour, the railhead, the industrial estate and the motorway junction. Each one costs you up front and brings clients who pay more and expect more, from a feeder ship that waits for nobody to a freight train that leaves on time.

Outgrow your walls


The best moment in any tycoon is when you outgrow your building, and here it keeps happening: the plot next door, a second warehouse across the street, then three more, and a rail siding of your own.

Keep the books


Deliver on time and your stars climb and better clients start calling. Run late and they stop. Upkeep, rent and tax come due every midnight, the bank bails you out once, and after that you're on your own.

No paperwork, no questions

When money gets tight, the Gull Street Firm comes calling: keep a few unmarked crates overnight and the cash could save your business. Every job pays more than the last, and every job raises the chance that the van's driver is an undercover cop. You won't know until the sirens. Say no and they take a cut of your takings anyway.

A town that keeps its own hours


This is the cozy part. Some nights you just want to slow it down and watch the headlights come on, the snow pile up on the roofs and the forklifts keep working through all of it.

Features

  • More than a dozen named clients, each with their own cargo, credit terms and patience
  • Five kinds of cargo and three kinds of rack
  • Trucks, forklifts, freight trains, quay cranes and a feeder ship, all working where you can watch
  • Six routes, from the harbour to the motorway
  • Up to five warehouses and a rail siding of your own
  • Reputation stars that decide who calls and what they pay
  • A crime syndicate that pays big, and an undercover cop who could be behind any van
  • Pause, 1x, 2x and 4x, and an autosave every midnight
  • Mouse and keyboard, with shortcuts for racks, doors, forklifts and demolish

Guaranteed next day delivery. Somehow.

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC