Suixun 01: The Last Customer
体験版あり
About the game
動的なテキスト演出で物語が進む、一本道の超常ミステリービジュアルノベル。気弱ながらも誠実な新人Mao-Rabbitとなり、閉店後のショッピングモールを探索し、夜警には見えない客を救出して、すでに作用している異常現象のルールを解き明かしましょう。分岐やバッドエンドはありません。
Steamの原文説明
After closing, there should be no customers left in the mall.
A forum user is trapped inside Grand Vista Mall after closing.
He can hear the mall announcements and reply to other users normally, yet the night security guard who completed the final sweep cannot find him.
Though they are clearly standing in the same indoor garden, neither can see the other...
Mao-Rabbit, Suixun's newest recruit, is diligent but timid and constantly worries that his judgment cannot be trusted. Unfortunately, the senior assigned to mentor him is Si-Snake—a troublesome, flippant man who delights in teasing his “bunny” on purpose.
Mao-Rabbit only intended to find the security guard on duty and ask for help. Instead, he gradually realizes that a different set of rules—the rules of an anomaly—is already quietly at work here...
SUIXUN · CASE 01
The Suixun Paranormal Response Office, known among its peers simply as “Suixun,” is a small private agency that investigates and handles urban legends and paranormal incidents.
This is the first case in the Suixun series. From Mao-Rabbit's first-person perspective, players will explore a sprawling shopping mall after closing and rescue a trapped customer.
Come witness new recruit Mao-Rabbit's very first anomaly response assignment!
A Paranormal Investigation Told Through Text
Dynamic, text-centered presentation—A world built from text, enriched by varied interfaces and expressive presentation, creates an immersive visual-novel reading experience.
From reality into the anomalous—Grounded settings and events gradually expand into contradictions that can no longer be reconciled.
Engaging, nuanced character interactions—This is where the story of timid but earnest newcomer Mao-Rabbit and his flippant, difficult senior Si-Snake begins.
A linear story with a single ending—No branches and no BAD ENDS. Settle into the story without worrying about finding the “right” choice.
A self-contained, short-to-medium-length case—Approximately 2–3 hours to read and interact with the complete story.





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