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Coming soon

Leander Edler-GollaDiscovered Sep 23, 2026

About the game

Physics-driven ski game with fully simulated bodies and flexible skis. No trick buttons. Control, timing, and motion earn every move. Full customization, tunable physics, community maps, multiplayer.

Original Steam description

What is it?

A physics-driven ski game focused on control and realism:

  • Fully physics-based character and ski simulation

  • Free, analog-style controls that are hard but intuitive

  • Tricks are earned through motion and timing, not button combos

  • Realistic body dynamics for setting tricks

  • Full collision with terrain and objects

  • Flexible, physically simulated skis

Current State

The project is in active development. Patreon-supported playtesting and early access are planned.

Planned Features

  • Deep Customization: clothing, skis, poles, custom grabs & stances

  • Extensive physics and feel tuning options

  • Community-made custom maps

  • Multiplayer

  • Snowboards & Monoski

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC