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ROGUE COLLECTOR

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AZKRONDécouvert le Oct 9, 2026

About the game

ROGUE COLLECTOR est un roguelike tactique sur grille hexagonale dans lequel vous ne collectionnez pas de l'équipement, mais des Rogues. Sauvez des Rogues générés de manière procédurale dans des donjons et évacuez-les à temps, sous peine de les perdre à jamais. Échangez vos Rogues sur un marché actif régi par les joueurs.

Description d’origine sur Steam

ROGUE COLLECTOR is a tactical roguelike where the loot is the heroes themselves. Every Rogue, spell, and weapon is procedurally generated, and no two Rogues are ever alike.

Descend into infinite Elder God dungeons, rescue lost Rogues frozen in time and space, and extract them to your collection. Each floor deeper means greater rewards: but if you die, you lose everything. Extract in time, or gamble it all.

Back at base, trade your rescued Rogues with other Collectors on a live player-driven marketplace. Every Rogue you find is one of a kind. Every Rogue you lose is gone forever.

You're not hoarding gear. You're building a roster of irreplaceable Rogues.

POSITIONING MATTERS

Enemy actions are telegraphed so you can plan around them. Weapons have distinct behaviors: swords grant free auto-attacks when moving around enemies, hammers knock them back, and each weapon type rewards a different tactical approach.

TIME MANIPULATION

Every action can be rewound, but each rewind increases entropy. The higher the entropy, the greater the chance of triggering a global random spell that affects the entire battlefield.

PHYSICS BASED SHOOTING

Every shot rolls against your Rogue's ranged accuracy to determine trajectory deviation. A raycast then traces the actual bullet path, so missed shots can still hit other enemies, objects, or nothing at all.

ROGUE MARKETPLACE

Trade Rogues with other players in a persistent marketplace. Every Rogue is procedurally unique, so every listing is one of a kind. Buy, sell, and build the collection you actually want.

PERMA DED

Each defeat maims your Rogue, replacing a limb with a phantom limb that carries negative effects. At four phantom limbs, the Rogue is lost forever. But phantom limbs can be replaced with prosthetics that grant new abilities, giving your Rogue another life.

INVOLUNTARY DANCE

No one is safe from it.

ABOUT

Built solo over 7 years using Unity, Synty Studios assets, BOOM Library audio, and Library of Congress music.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC