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ROGUE COLLECTOR

Coming soon

AZKRONDiscovered Oct 9, 2026

About the game

ROGUE COLLECTOR is a hex-grid tactical roguelike where you don't collect gear: you collect the Rogues. Rescue procedurally generated Rogues from dungeons, extract them in time, or lose them forever. Trade your Rogues on a live player-driven marketplace.

Original Steam description

ROGUE COLLECTOR is a tactical roguelike where the loot is the heroes themselves. Every Rogue, spell, and weapon is procedurally generated, and no two Rogues are ever alike.

Descend into infinite Elder God dungeons, rescue lost Rogues frozen in time and space, and extract them to your collection. Each floor deeper means greater rewards: but if you die, you lose everything. Extract in time, or gamble it all.

Back at base, trade your rescued Rogues with other Collectors on a live player-driven marketplace. Every Rogue you find is one of a kind. Every Rogue you lose is gone forever.

You're not hoarding gear. You're building a roster of irreplaceable Rogues.

POSITIONING MATTERS

Enemy actions are telegraphed so you can plan around them. Weapons have distinct behaviors: swords grant free auto-attacks when moving around enemies, hammers knock them back, and each weapon type rewards a different tactical approach.

TIME MANIPULATION

Every action can be rewound, but each rewind increases entropy. The higher the entropy, the greater the chance of triggering a global random spell that affects the entire battlefield.

PHYSICS BASED SHOOTING

Every shot rolls against your Rogue's ranged accuracy to determine trajectory deviation. A raycast then traces the actual bullet path, so missed shots can still hit other enemies, objects, or nothing at all.

ROGUE MARKETPLACE

Trade Rogues with other players in a persistent marketplace. Every Rogue is procedurally unique, so every listing is one of a kind. Buy, sell, and build the collection you actually want.

PERMA DED

Each defeat maims your Rogue, replacing a limb with a phantom limb that carries negative effects. At four phantom limbs, the Rogue is lost forever. But phantom limbs can be replaced with prosthetics that grant new abilities, giving your Rogue another life.

INVOLUNTARY DANCE

No one is safe from it.

ABOUT

Built solo over 7 years using Unity, Synty Studios assets, BOOM Library audio, and Library of Congress music.

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC