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Xiantu: An Idle Tale of Immortality

Wkrótce

Redean GamesOdkryto Sep 21, 2026

About the game

Bezczynnościowa gra RPG o kultywacji, dążeniu do nieśmiertelności i więzi, dla której warto powrócić. Wybierz swoją ścieżkę, zaplanuj zbieranie zasobów i wytwarzanie przedmiotów oraz dotrzymuj czynami obietnic złożonych Su Qingyao. Odkrywaj świat pełen opowieści i przenieś echo tego życia do następnego.

Oryginalny opis ze Steam

A long life. A bond worth seeking.

She saved your life on a mountain road, then disappeared into the immortal peaks. From a borrowed room in Qingxi Town, you begin to train, gather herbs, refine pills, and wield a sword—seeking immortality and another chance to meet her.

Xiantu is a single-player idle cultivation RPG told through text, encounters, and relationships. Arrange your training and let the years pass. Return to hard-earned progress, new paths, and decisions that still need you.

Choose how you grow stronger

Choose from five paths: Sword, Alchemy, Spirit Bond, Body Cultivation, and Artificer. Build momentum to pierce armor, sustain yourself with qi, coordinate strikes with a spirit companion, turn stored force into counters, or charge and ward with an artifact. General tactics unlock as you advance through the realms. Adjust your setup while resting and prepare for the next challenge.

Train twelve disciplines across ten major realms. Refine pills, forge gear, craft talismans, lay formations, or raise beasts. Join a sect, accept its duties, or pursue a career at court. Decide where the years will go.

The Cultivation screen shows five paths—Sword, Alchemy, Spirit Bond, Body Cultivation, and Artificer—and the two selected general tactics.

Give your idle journey a destination

Choose a recipe, inspect its ingredients and sources, then set a production quantity and purchasing budget. Your plan can travel, gather, craft, and hunt as needed, stopping when the goal is met.

83 recipes gradually open up new production routes. If supplies run out, your health fails, or a required material cannot be obtained automatically, the plan pauses with a reason so you can take over.

The Craft screen: ingredient sources and an automatic production plan with a quantity goal and purchasing budget.

Keep a promise through action

Su Qingyao has ambitions of her own. Ten chapters of shared experiences offer two choices each: gather medicine with her, protect a route, restore a workshop, or leave something for those who follow.

Only actions taken after a promise count toward it. Fulfilled promises improve herb fields, workshops, and safe routes, bring help in battle, and give this life a closing scene of its own. A letter, a map, or a furnace ember can carry its memory into your next life.

The Bonds screen: a letter from Su Qingyao, a choice between gathering medicine and protecting a route, and relationship progress.

Finish this life. Begin another.

Explore 55 locations, 461 random encounters, and a ten-chapter main story. Your decisions can lead to nine major endings, while the stranger turns along the way may reveal 54 wry surprise endings.

After reaching an ending, keep exploring or begin a new life. Your codex, achievements, and ending collection remain, and accumulated wisdom can help shape your next beginning.

Play at your own pace

  • Up to 12 hours of offline progress, gradually extendable to 24 hours through rebirth upgrades.
  • 1× / 2× / 4× time speeds, action queues, batch actions, and production goals that stop when complete.
  • Minor encounters wait in your journal; the main story and major turning points wait for your decision.
  • Simplified Chinese and English text, 90%–125% interface scaling, and keyboard navigation.
  • 39 in-game achievements, plus save export and import.
  • Ink-inspired landscapes and character artwork, 21 local music tracks, and 11 regional soundscapes.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC