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ApocalypseHQ

有试玩版

GodwishGames收录日期 Sep 19, 2026

About the game

在这款每个回合代表一天的回合制管理策略游戏中,于丧尸疫情暴发后领导一座幸存者总部。调配稀缺的人力和物资,恢复地区与基础设施,并通过研究和高风险的外部行动扩大势力。

Steam 原始说明

Display Requirements


A minimum display resolution of 1920×1080 (Full HD) is required. At lower resolutions, interface elements may not display correctly and gameplay may be difficult. Steam Deck handheld mode using the built-in display is not supported. Keyboard and mouse required.

Civilization has fallen. Headquarters still has another day to survive.


ApocalypseHQ is a single-player, turn-based management strategy game set after a zombie outbreak. Each turn represents one day. Keep food and water flowing today while investing in the power, personnel, research, and territory your headquarters will need tomorrow.

Plan Each Day


Advancing the day resolves facility output, survivor consumption, wages, facility upkeep, supply fuel, research, and ongoing external operations. Decide whether to trade for an immediate shortage, invest in storage and infrastructure, or risk sending squads beyond the perimeter.

Your stockpile extends beyond food, water, fuel, firepower, electricity, and Z-Coin. Manage scrap metal, mechanical parts, fertilizer, weapons, and production materials while deciding what deserves space in a limited warehouse.

Secure Territory and Bring It Back Online


Build farms, water purification facilities, power plants, hospitals, free markets, research labs, and training facilities in secured empty territories. Construction is only the beginning: search each area, clear its infected population, then assign workers and qualified specialists before it can operate.

Transport networks move supplies, power networks determine which facilities can run efficiently, and communications support headquarters operations. Allocate limited generation and supply fuel, and send engineers to repair damaged facilities.

Assign and Develop Your People


Train survivors as workers or soldiers. Commanders lead squads, researchers contribute according to their degrees and specialties, and engineers operate and repair critical facilities.

Wounded troops need hospital capacity and supplies before they can return to duty. Squad members and commanders can be killed, and operations begin to unravel when headquarters can no longer cover its active-duty costs.

Send Squads Beyond the Perimeter


External operations include both supply raids and missions that secure new empty territory. Form squads around named commanders, compare friendly and enemy combat strength, and decide how many squads the objective is worth.

Load between one and three days of firepower before departure. Order a retreat when supplies run low or casualties become unacceptable. The result determines casualties, recovered supplies, and whether new territory joins your headquarters.

Commit to One Research Project


Your research lab can pursue only one project at a time. Researcher degrees and specialties, along with facility conditions, determine what can be studied and how quickly progress is made.

Unlock facilities and production recipes, or improve the efficiency of facilities you already operate. Once a facility is unlocked, you may build it in any available empty territory without a per-type cap. If an urgent need changes your priorities, cancel the current project at the cost of all accumulated progress.

Respond to a Changing Situation


Main and side quests provide longer-term direction, while daily staff briefings identify immediate problems. Choice events—including survivor arrivals, facility failures, zombie hordes, wounded rescues, and irregular trade—change actual resources, personnel, and facility conditions.

You cannot solve every problem at once. Decide what to protect, what to postpone, and what headquarters must sacrifice to survive another day.

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