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We Are So Cooked

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Dwarven BrothersDécouvert le Sep 20, 2026

About the game

Vos amis et vous avez des ennuis. De très gros ennuis. Vous avez accidentellement tué quelqu’un et devez maintenant vous débarrasser des preuves. « We Are So Cooked » est un jeu coopératif d’infiltration basé sur la physique pour 1 à 4 joueurs, dont l’objectif est simple : amener le corps jusqu’à la sortie. L’exécution ? C’est là que ça se complique.

Description d’origine sur Steam

IT WAS AN ACCIDENT. PROBABLY.

DEAD WEIGHT

A dead body is heavy, floppy, and incredibly awkward.

  • Solo Struggle: Dragging the body alone is slow and leaves a bloody trail.

  • Team Lift: Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.

  • Physics Chaos: The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster.

THREATS

The world is watching.

  • Civilians: If a guest sees the body, they scream. Screams attract Guards.

  • Security: They hunt noise. If they catch you with the body, it’s over.

Eyes & Noses: Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it's hidden inside a locker.

IMPROVISE YOUR ESCAPE

You have no weapons. You have no plan. You only have what you can find.

  • Scavenge: Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.

  • One Hand Only: You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.

UNIQUE SCENARIOS

You aren't just hiding in one building. Every environment forces your team to adapt to new physics hazards and AI threats.

  • Crowded Public Spaces: Sneak through luxury hotel lobbies and balance the dead weight on top-heavy luggage carts. Just panic quietly when a nosy maid accidentally rolls away the laundry bin you used as a hiding spot.

  • High-Security Compounds: Survive freezing, heavily guarded bunkers where getting caught means the firing squad. Throw scavenged meat to distract sniffing guard dogs, or desperately hide from a terrifying, medal-clad Marshal who patrols the halls with a booming voice and zero patience.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC