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Submind

体験版あり

Inoutbox掲載日 Oct 9, 2026

About the game

最大3人のフレンドとともに壊れた精神へ潜り込み、安定を取り戻させよう。正しい道を選び、パズルを解き、周囲に注意を払いながら、患者の精神が後戻りできない段階に達しないようにしなければならない。もし達してしまえば、その患者の最悪のトラウマや悪夢と対峙することになる。

Steamの原文説明

In the near future, humanity faced a new kind of threat - catastrophic psychological delirium.

In some cases, a broken mind would generate psycho-energetic surges so strong they affected reality itself.

The living began to see others' dreams, suffer unreal nightmares, and the dead didn’t disappear - they transformed into mental entities that influenced the world around them.

The world teetered on the edge of an invisible epidemic - one that spread through consciousness.

In response, an emergency protocol was established: NeuroDive Protocol - a high-risk technology for diving into dying or destabilized minds to:

  • Stabilize the personality

  • Prevent energy surges

  • Eliminate mental distortions before they materialize

Each mission is more than saving an individual - it’s defending all of humanity from an unseen psychic catastrophe.

  • 2–4 player co-op: Sessions based on Steam Lobby or peer-to-peer. (In demo!)

  • Layered modular levels: Featuring co-op puzzles and parkour challenges that demand teamwork, players must coordinate actions like simultaneous switches, item passing, and synchronized jumps, using agility and cooperation to progress through carefully designed modular environments.

  • Branches: Specialized challenges involving reaction, thinking, and cooperation. Players choose their path. (In demo!)

  • Bosses: Act as checkpoints. Require teamwork and logic, like luring into traps, activating a chain of actions and using the environment.

  • Inventory: Each player has limited slots. Items can be saved for future use, used in unique situations, or combined for puzzle-solving.

  • Partial room completion: Some rooms can be exited without meeting every condition, at the cost of losing valuable items or opportunities, like defeating a boss without retrieving an item due to a missed water activation in a prior level. (In demo!)

  • Cause-and-effect across levels: Player actions (or inactions) in previous levels influence the availability of items or paths in the current one. (In demo!)

  • Upgrades and resources:  Chosen between levels. Some persist after death. (In demo!)

  • HUB: A place to check on other players, spend some time and wait until everyone’s ready to dive.

体験版と発売について

前回の確認時にSteamの体験版が見つかりました。ダウンロードする前に、お住まいの地域で引き続き利用できるかSteamで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC