Submind
Démo disponible
About the game
Plongez dans des esprits brisés avec jusqu'à 3 amis afin de les stabiliser. Choisissez le bon chemin, résolvez des énigmes et prêtez attention à votre environnement, tout en veillant à ce que l'esprit du patient ne dépasse pas le point de non-retour, sans quoi vous devrez affronter ses pires traumatismes et cauchemars.
Description d’origine sur Steam

In the near future, humanity faced a new kind of threat - catastrophic psychological delirium.
In some cases, a broken mind would generate psycho-energetic surges so strong they affected reality itself.
The living began to see others' dreams, suffer unreal nightmares, and the dead didn’t disappear - they transformed into mental entities that influenced the world around them.
The world teetered on the edge of an invisible epidemic - one that spread through consciousness.
In response, an emergency protocol was established: NeuroDive Protocol - a high-risk technology for diving into dying or destabilized minds to:
Stabilize the personality
Prevent energy surges
Eliminate mental distortions before they materialize
Each mission is more than saving an individual - it’s defending all of humanity from an unseen psychic catastrophe.
2–4 player co-op: Sessions based on Steam Lobby or peer-to-peer. (In demo!)
Layered modular levels: Featuring co-op puzzles and parkour challenges that demand teamwork, players must coordinate actions like simultaneous switches, item passing, and synchronized jumps, using agility and cooperation to progress through carefully designed modular environments.
Branches: Specialized challenges involving reaction, thinking, and cooperation. Players choose their path. (In demo!)
Bosses: Act as checkpoints. Require teamwork and logic, like luring into traps, activating a chain of actions and using the environment.
Inventory: Each player has limited slots. Items can be saved for future use, used in unique situations, or combined for puzzle-solving.
Partial room completion: Some rooms can be exited without meeting every condition, at the cost of losing valuable items or opportunities, like defeating a boss without retrieving an item due to a missed water activation in a prior level. (In demo!)
Cause-and-effect across levels: Player actions (or inactions) in previous levels influence the availability of items or paths in the current one. (In demo!)
Upgrades and resources: Chosen between levels. Some persist after death. (In demo!)
HUB: A place to check on other players, spend some time and wait until everyone’s ready to dive.






Informations sur la démo et la sortie
Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC

