Submind
Demo verfügbar
About the game
Tauche mit bis zu 3 Freunden in gebrochene Psychen ein, um sie zu stabilisieren. Wähle den richtigen Weg, löse Rätsel und achte auf deine Umgebung. Sorge dabei stets dafür, dass der Geist des Patienten nicht den Punkt überschreitet, an dem es kein Zurück mehr gibt, denn sonst musst du dich seinen schlimmsten Traumata und Albträumen stellen.
Originalbeschreibung auf Steam

In the near future, humanity faced a new kind of threat - catastrophic psychological delirium.
In some cases, a broken mind would generate psycho-energetic surges so strong they affected reality itself.
The living began to see others' dreams, suffer unreal nightmares, and the dead didn’t disappear - they transformed into mental entities that influenced the world around them.
The world teetered on the edge of an invisible epidemic - one that spread through consciousness.
In response, an emergency protocol was established: NeuroDive Protocol - a high-risk technology for diving into dying or destabilized minds to:
Stabilize the personality
Prevent energy surges
Eliminate mental distortions before they materialize
Each mission is more than saving an individual - it’s defending all of humanity from an unseen psychic catastrophe.
2–4 player co-op: Sessions based on Steam Lobby or peer-to-peer. (In demo!)
Layered modular levels: Featuring co-op puzzles and parkour challenges that demand teamwork, players must coordinate actions like simultaneous switches, item passing, and synchronized jumps, using agility and cooperation to progress through carefully designed modular environments.
Branches: Specialized challenges involving reaction, thinking, and cooperation. Players choose their path. (In demo!)
Bosses: Act as checkpoints. Require teamwork and logic, like luring into traps, activating a chain of actions and using the environment.
Inventory: Each player has limited slots. Items can be saved for future use, used in unique situations, or combined for puzzle-solving.
Partial room completion: Some rooms can be exited without meeting every condition, at the cost of losing valuable items or opportunities, like defeating a boss without retrieving an item due to a missed water activation in a prior level. (In demo!)
Cause-and-effect across levels: Player actions (or inactions) in previous levels influence the availability of items or paths in the current one. (In demo!)
Upgrades and resources: Chosen between levels. Some persist after death. (In demo!)
HUB: A place to check on other players, spend some time and wait until everyone’s ready to dive.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC

