ALLARA
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About the game
Allara est un Metroidvania soulslike en pixel art 2D qui se déroule en Sibérie orientale avant la colonisation. Incarnez une chamane défendant sa terre natale, explorez les royaumes mythiques de l'arbre-monde sacré, affrontez des boss impitoyables, découvrez des reliques et maîtrisez un système de combat stratégique reposant sur une compétence unique.
Description d’origine sur Steam
Allara is a pixel-art, dark-fantasy 2D soulslike metroidvania set in 17th-century Yakutia, inspired by authentic pre-colonial Yakut beliefs, mythology, and culture.
Single Player Campaign
You awaken in a Yakut cemetery.
Your body is dead-rotting, yet it lives.
You have no tongue.
Your voice is gone.
Soon, you learn the truth: the Yakut army has fallen to western invaders who allied themselves with Arsan Duolai, King of the Abaasy-demons ruling the underground worlds.
Your un-life may not be a coincidence.
Explore a land torn between gods, demons, and mortals, where ancient spirits still rule the skies and underworlds. Discover what binds your fate to the fall of Yakutia-and decide how your story ends.
Environmental Hazards
The world of Yakutia is full of dangers. Watch your step as you navigate treacherous environments.
Unlock New Traversal Tools
Use Rope, Ice Blast and other skills to open previously unreachable locations.
Unlock New Paths
Solve environmental challenges and activate mechanisms to open new routes.
Face Powerful Bosses
Prepare for challenging souls-like encounters against formidable enemies.
Features
Lore and characters inspired by academic and ethnographic sources on pre-colonial Yakut religion and worldview
Detailed pixel art based on traditional Yakut clothing, jewelry, and symbolism
Original soundtrack inspired by traditional, pre-colonial music of Eastern Siberia
Multiple distinct biomes, inspired by the multiple worlds (heavens and underworlds) of Yakut beliefs
Unique enemies and bosses
Two different endings
4 puzzle-based skills that unlock new paths and secrets
Deep character progression, including:
New movement abilities
Talisman crafting
Weapons enhancements
Micro-quests woven into exploration
NPCs - humans, gods, and demons drawn from Yakut tradition
A system that allows grinding and “cheesing” for players who seek mastery or relief
Difficulty-based achievements are unique to each chosen playthrough





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC