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ALLARA

Demnächst

GameDevOcean · Mad Rider StudioEntdeckt Sep 22, 2026

About the game

Allara ist ein 2D-Pixel-Art-Metroidvania im Soulslike-Stil, das im vorkolonialen Ostsibirien spielt. Spiele eine Schamanin, die ihre Heimat verteidigt, erkunde die mythischen Reiche des heiligen Weltenbaums, kämpfe gegen brutale Bosse, entdecke Relikte und meistere ein strategisches Kampfsystem, das auf einer einzigen Fähigkeit beruht.

Originalbeschreibung auf Steam

Allara is a pixel-art, dark-fantasy 2D soulslike metroidvania set in 17th-century Yakutia, inspired by authentic pre-colonial Yakut beliefs, mythology, and culture.

Single Player Campaign

You awaken in a Yakut cemetery.
Your body is dead-rotting, yet it lives.

You have no tongue.
Your voice is gone.

Soon, you learn the truth: the Yakut army has fallen to western invaders who allied themselves with Arsan Duolai, King of the Abaasy-demons ruling the underground worlds.
Your un-life may not be a coincidence.

Explore a land torn between gods, demons, and mortals, where ancient spirits still rule the skies and underworlds. Discover what binds your fate to the fall of Yakutia-and decide how your story ends.

Environmental Hazards

The world of Yakutia is full of dangers. Watch your step as you navigate treacherous environments.

Unlock New Traversal Tools

Use Rope, Ice Blast and other skills to open previously unreachable locations.

Unlock New Paths

Solve environmental challenges and activate mechanisms to open new routes.

Face Powerful Bosses

Prepare for challenging souls-like encounters against formidable enemies.

Features

  • Lore and characters inspired by academic and ethnographic sources on pre-colonial Yakut religion and worldview

  • Detailed pixel art based on traditional Yakut clothing, jewelry, and symbolism

  • Original soundtrack inspired by traditional, pre-colonial music of Eastern Siberia

  • Multiple distinct biomes, inspired by the multiple worlds (heavens and underworlds) of Yakut beliefs

  • Unique enemies and bosses

  • Two different endings

  • 4 puzzle-based skills that unlock new paths and secrets

  • Deep character progression, including:

    • New movement abilities

    • Talisman crafting

    • Weapons enhancements

  • Micro-quests woven into exploration

  • NPCs - humans, gods, and demons drawn from Yakut tradition

  • A system that allows grinding and “cheesing” for players who seek mastery or relief

  • Difficulty-based achievements are unique to each chosen playthrough

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC