ALLARA
Demnächst
About the game
Allara ist ein 2D-Pixel-Art-Metroidvania im Soulslike-Stil, das im vorkolonialen Ostsibirien spielt. Spiele eine Schamanin, die ihre Heimat verteidigt, erkunde die mythischen Reiche des heiligen Weltenbaums, kämpfe gegen brutale Bosse, entdecke Relikte und meistere ein strategisches Kampfsystem, das auf einer einzigen Fähigkeit beruht.
Originalbeschreibung auf Steam
Allara is a pixel-art, dark-fantasy 2D soulslike metroidvania set in 17th-century Yakutia, inspired by authentic pre-colonial Yakut beliefs, mythology, and culture.
Single Player Campaign
You awaken in a Yakut cemetery.
Your body is dead-rotting, yet it lives.
You have no tongue.
Your voice is gone.
Soon, you learn the truth: the Yakut army has fallen to western invaders who allied themselves with Arsan Duolai, King of the Abaasy-demons ruling the underground worlds.
Your un-life may not be a coincidence.
Explore a land torn between gods, demons, and mortals, where ancient spirits still rule the skies and underworlds. Discover what binds your fate to the fall of Yakutia-and decide how your story ends.
Environmental Hazards
The world of Yakutia is full of dangers. Watch your step as you navigate treacherous environments.
Unlock New Traversal Tools
Use Rope, Ice Blast and other skills to open previously unreachable locations.
Unlock New Paths
Solve environmental challenges and activate mechanisms to open new routes.
Face Powerful Bosses
Prepare for challenging souls-like encounters against formidable enemies.
Features
Lore and characters inspired by academic and ethnographic sources on pre-colonial Yakut religion and worldview
Detailed pixel art based on traditional Yakut clothing, jewelry, and symbolism
Original soundtrack inspired by traditional, pre-colonial music of Eastern Siberia
Multiple distinct biomes, inspired by the multiple worlds (heavens and underworlds) of Yakut beliefs
Unique enemies and bosses
Two different endings
4 puzzle-based skills that unlock new paths and secrets
Deep character progression, including:
New movement abilities
Talisman crafting
Weapons enhancements
Micro-quests woven into exploration
NPCs - humans, gods, and demons drawn from Yakut tradition
A system that allows grinding and “cheesing” for players who seek mastery or relief
Difficulty-based achievements are unique to each chosen playthrough





Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC