BLOODFALL: The First Temple
近日発売
About the game
高速で展開する、物理演算ベースの一人称近接戦闘。方向別の攻撃と防御、正確なタイミング、すべての動きを意図どおりに操る操作性を備えた、過酷で習熟しがいのあるゲームプレイシステム。神話と血に埋もれた忘却の時代へ足を踏み入れよ。そこでは神々が、神の恩寵と引き換えに生贄を求めている。
Steamの原文説明

Setting
Enter a forgotten age buried in myth and blood, older than history itself, where gods demand sacrifice in exchange for divine favor. Welcome to BLOODFALL™: The First Temple - a world that isn't just ancient, but primordial, ritualistic, and rooted in the Neolithic.
Mechanics
High-speed physics-based first-person melee combat with precise directional attacks and blocks. Fast and responsive weapon controls where timing and precision are critical. Gameplay emerges from concrete interactive systems rather than abstract shortcuts like stats, modifiers or animation windows. It is a purely mechanical world governed by physical and material laws that cannot be broken. Combat functions due to coherent, fully integrated underlying systems, not stacked exceptions.
Unique Input Modality
This is a game where the player moves the weapon directly with the mouse rather than selecting pre-defined actions.
Feel
Feel the weight and impact of every collision, as weapons clash, rebound, slide, deflect, vibrate, and stabilize in real time. Experience fully physically simulated combat with tight, stable controls, with none of the usual wobble and unwieldiness typical of physics-based sword fighting games.
How is Combat in BLOODFALL Different?
BLOODFALL fuses responsive directional attacks and blocks with physics-based simulation, giving players direct control over timing, intensity, and commitment. Strikes can be lightly or heavily wound, held indefinitely, released on demand, redirected, or cancelled mid-swing. Blocks are sustained, allowing smooth, continuous adjustment instead of forced commitments. Weapons and armor interact materially in real time. Collisions carry weight, momentum transfer is felt, and damage results from actual contact. The result is a fast-paced, high-mastery combat system where outcomes are determined by intent, timing, and precision.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC