HoloBind
Démo disponible
About the game
HoloBind est un outil de configuration de manette qui permet de réassigner les boutons, sticks, gâchettes et commandes gyroscopiques à des touches du clavier, des actions de la souris ou une manette virtuelle, avec de nombreuses options de personnalisation adaptées aux besoins de chacun.
Description d’origine sur Steam
HoloBind provides highly customizable mapping configurations, allowing dedicated control schemes for individual applications and games, with all mapping rules freely adjustable. It supports mainstream gamepad models with plug-and-play operation and no additional drivers required. Compatible with Xbox 360 / Xbox One, PlayStation 3 / 4 / 5, Nintendo Switch Pro and Joy-Con, Steam Controller, and the vast majority of USB and Bluetooth gamepads.
Button Mapping: Every button, stick direction, and trigger travel can be assigned to a keyboard key. Supports combos, modifier keys, long press, double tap, and auto-fire.
Gyroscope: Adjustable sensitivity, deadzone, axis inversion, and other parameters, converting rotation into the desired input.
Touchpad: Supports custom region mapping, swipe gesture mapping, and pressure-based mapping.
Multiple Schemes: Multiple layouts and layers, switchable with buttons or key combos.
Macro Recording & Auto-fire: Visual timeline editing that records the full sequence of keyboard input, mouse movement, and wheel scrolling, with millisecond precision and loop playback.
Device HUD: An independent overlay for each gamepad, displaying button, stick, and trigger states in real time. Compatible with OBS browser capture.
Haptic Feedback: Custom vibration effects per button, plus conversion of PC audio into haptics.
Auto-switching: Automatically switches mapping schemes based on the active window or process, with no manual configuration loading.
The above covers the main features. Beyond these, the software includes more detailed mapping settings that are not listed here individually.
HoloBind's goal goes beyond being a mapping tool. We are exploring ways to make gamepads work with a wider range of devices and scenarios, continuously extending the boundaries of customization. Future versions will add more mapping capabilities.






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