GlagStone
Demnächst
About the game
Ein storybasierter 1-Bit-Städtebau, inspiriert von der Macintosh-Ästhetik der späten 80er. Baue eine abgelegene Siedlung auf einer nördlichen Insel zwischen kriegführenden Nationen wieder auf und lüfte das Geheimnis in ihrem Herzen.
Originalbeschreibung auf Steam
GlagStone is a story-driven 1-bit city builder set on a remote northern island caught between warring nations.
You arrive as the new governor. The lighthouse is damaged, the settlement is falling apart, and the previous leader has vanished without a trace. The locals keep their heads down, the sea brings strange wreckage, and every message from the mainland feels more urgent than the last.
Weather, night, and the lighthouse
Rain, snow, and fog change the look of the island. At night, lanterns and the lighthouse beam light the settlement.
Make choices under pressure

The islanders have their own concerns: the catch, food shortages, preparations for a celebration. Some ask for help; others argue with their neighbours. You listen and decide how to use the settlement's limited supplies.
Conversations, letters, diaries, and old reports gradually tell you more about the island's past and the previous governor.
Manage the harbour

Check captains' papers, inspect their cargo, and decide which ships may enter and trade.
Rebuild the island piece by piece
Lay roads, construct houses and production buildings, manage scarce resources, and keep your people alive through shortages, fear, and bad weather.
KEY FEATURES
Story-driven city building — rebuild a crumbling island settlement while uncovering the mystery at its heart.
Strict 1-bit visual style — a black-and-white world inspired by old Macintosh-era games, built around high contrast, readable UI, and dense little details.
Weather, night, and visibility — rain, snow, fog, storms, and darkness change the mood of the island and how much of it you can see.
A lighthouse that matters — restore the island’s lifeline and use it to push back against darkness, harsh weather, and poor visibility.
Choices under pressure — deal with incidents, shortages, local conflicts, and decisions that affect morale, loyalty, resources, and the people under your rule.
Documents as storytelling — discover the island’s past through reports, diaries, letters, newspaper notes, and found items.
Grounded, slightly macabre characters — meet residents with their own needs, losses, fears, and requests.
Original sound and music — an atmospheric soundscape built to support tension, isolation, and melancholy.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC